Fullerite hand bones
| 18 lbs.Weight | |
|  Complexity  | 5 | 
|---|---|
|  Character  | ç | 
|  ID?  | FulleriteHandBones | 
|  Spawns in  | |
| Infobox data from game version 2.0.207.72 | |
|  License point cost  | 4 | 
|---|---|
|  Slots  | Hands | 
|  Destroyed when removed  | No | 
Fullerite hand bones increase the damage potential for the implantee's unarmed attacks to 2d4+13-9 (Avg: 6). They are the second-highest-damage unarmed implants available in Caves of Qud, being stronger than  carbide hand bones, but not quite as strong as
carbide hand bones, but not quite as strong as  crysteel hand bones.
crysteel hand bones.
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by  helping hands (or
helping hands (or  Multiple Arms, in the rare scenario where a True Kin gains that mutation).
Multiple Arms, in the rare scenario where a True Kin gains that mutation).
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must be purchased from a merchant like a gutsmonger, found in a cybernetics rack attached to a becoming nook, or butchered from an implanted Putus Templar.
See Also

