Calendar
Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick. Each TimeTick can be generally considered to be an ingame turn at 100 quickness.
There are 24 hours in a day.
Day Segments
| Night | Beetle Moon Zenith | 25 | |
| Waning Beetle Moon | 150 | ||
| The Shallows | 300 | ||
| day | 325: Day Starts | ||
| Harvest Dawn | 450 | ||
| Waxing Salt Sun | 575 | ||
| High Salt Sun | 625 | ||
| Waning Salt Sun | 750 | ||
| Hindsun | 900 | ||
| Night | 1000: Night Starts | ||
| Jeweled Dusk | 1050 | ||
| Waxing Beetle Moon | 1175 | ||
| Beetle Moon Zenith | 1200 | ||
| Zero Hour | ??? |
Day of Month
Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days.
Months
A month is measure in game as a length of 36,000 game ticks, except for Ut yara Ux, and Kisu Ux, which are 6,000 ticks. The whole year is 43,800 game ticks.
- Nivvun Ut
- Iyur Ut
- Simmun Ut
- Tuum ut
- Ubu Ut
- Uulu Ut
- Ut yara Ux* (6,000 ticks)
- Tishru i Ux
- Tishru ii Ux
- Kisu Ux* (6,000 ticks)
- Tebet Ux
- Shwut Ux
- Uru Ux