Agility-based cooking effects: Difference between revisions
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m (Egocarib moved page Agility (cooking effect) to Agility-based cooking effects) |
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{{DisambigMsg|cooking effect|attribute|Attributes#Agility}} | {{DisambigMsg|cooking effect|attribute|Attributes#Agility}} | ||
{{Cooking effect | {{Cooking effect | ||
|id=agility | | id = agility | ||
|name=Agility}} | | name = agility-based | ||
| uniteffects = +4 Agility | |||
| triggers = Whenever you perform a critical hit,... | |||
| triggeredeffects = ...you [[shank]] your opponent. | |||
</br>...you gain +8 Agility for 50 turns. | |||
}} | |||
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects: | '''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects: | ||
{{Food that grants|Agility}} | {{Food that grants|Agility}} | ||
==Unit Effects== | ==Unit Effects== | ||
{{Unit effects}} | |||
{{ | |||
==Trigger Events== | ==Trigger Events== | ||
{{Trigger events}} | |||
{{ | |||
==Triggered Effects== | ==Triggered Effects== | ||
{{Triggered effects}} | |||
{{ | When these effects trigger, the messsage log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively. | ||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
Revision as of 01:30, 20 August 2020
This article is about cooking effect. For attribute, see Attributes#Agility. |
Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:
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Unit Effects
Trigger Events
Triggered Effects
These effects occur in response to a trigger condition supplied by a different ingredient.
...you shank your opponent. |
When these effects trigger, the messsage log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.