Agility-based cooking effects: Difference between revisions

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{{DisambigMsg|cooking effect|attribute|Attributes#Agility}}
{{DisambigMsg|cooking effect|attribute|Attributes#Agility}}
{{Cooking effect
{{Cooking effect
|id=agility
| id = agility
|name=Agility}}
| name = agility-based
| uniteffects      = +4 Agility
| triggers        = Whenever you perform a critical hit,...
| triggeredeffects = ...you [[shank]] your opponent.
</br>...you gain +8 Agility for 50 turns.
}}
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:
'''Agility-based''' cooking effects are [[cooking effect]]s that use Agility and agility-based skills. The following ingredients grant agility based effects:
{{Food that grants|Agility}}
{{Food that grants|Agility}}


==Unit Effects==
==Unit Effects==
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
{{Unit effects}}
{{qud quote|+4 Agility}}


==Trigger Events==
==Trigger Events==
These indicate events that can cause a triggered effect from another ingredient.
{{Trigger events}}
{{qud quote|whenever @thisCreature perform@s a critical hit,...}}


==Triggered Effects==
==Triggered Effects==
These effects are in response to a trigger event caused by another ingredient.
{{Triggered effects}}
{{qud quote|...@they [[shank]] @their opponent.}}
When these effects trigger, the messsage log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.
If this effect triggers, the messsage log will display "(creature) perform(s) an act of nimble violence."
{{qud quote|...@they gain@s +8 Agility for 50 turns.}}
If this effect triggers, the messsage log will display "(creature) assume a limber pose."
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]

Revision as of 01:30, 20 August 2020

AmboxVisage.png This article is about cooking effect. For attribute, see Attributes#Agility.

Agility-based cooking effects are cooking effects that use Agility and agility-based skills. The following ingredients grant agility based effects:

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Unit Effects

Template:Unit effects

Trigger Events

Template:Trigger events

Triggered Effects

These effects occur in response to a trigger condition supplied by a different ingredient.

...you shank your opponent.

...you gain +8 Agility for 50 turns.

When these effects trigger, the messsage log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.