Artifact-based cooking effects: Difference between revisions
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Revision as of 15:59, 19 August 2020
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it. |
Artifacts as a cooking effect can be used to grant player characters effects related to Psychometry and identifying artifacts. In game, this is referred to as "artifact-based effects".
Note that these are the base level. Once the player temporarily gains Psychometry, that level will be boosted by their ego modifier.
Items that can grant the Artifacts cooking effect:
A static recipe that can be learned that uses this cooking effect is Goat in Sweet Leaf.
Unit Effects
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
Can use Psychometry at level (4-5). If @they already have Psychometry, it's enhanced by (5-6) levels. |
Trigger Events
These indicate events that can cause a triggered effect from another ingredient.
whenever @thisCreature identify an artifact,... |
Triggered Effects
These effects are in response to a trigger event caused by another ingredient.
...@they identify all artifacts on the local map. |