Artifact-based cooking effects: Difference between revisions

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==Trigger Events==
==Trigger Events==
These indicate events that can cause a triggered effect from another ingredient.
{{Trigger events|Whenever you identify an artifact,...}}
{{qud quote|whenever @thisCreature identify an artifact,...}}


==Triggered Effects==
==Triggered Effects==
These effects are in response to a trigger event caused by another ingredient.
{{Triggered effects|...you identify all artifacts on the local map.}}
{{qud quote|...@they identify all artifacts on the local map.}}
{{Cooking effect|id=artifacts|name=artifact-based}}
{{Cooking effect|id=artifacts|name=artifact-based}}
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]

Revision as of 21:27, 19 August 2020

This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.81.

Artifacts as a cooking effect can be used to grant player characters effects related to Psychometry and identifying artifacts.

Note that these are the base level. Once the player temporarily gains Psychometry, that level will be boosted by their ego modifier.

Items that can grant the Artifacts cooking effect:

A static recipe that can be learned that uses this cooking effect is Goat in Sweet Leaf.

Unit Effects

Template:Unit effects

Trigger Events

Template:Trigger events

Triggered Effects

None