Artifact-based cooking effects: Difference between revisions
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==Trigger Events== | ==Trigger Events== | ||
{{Trigger events|Whenever you identify an artifact,...}} | |||
{{ | |||
==Triggered Effects== | ==Triggered Effects== | ||
{{Triggered effects|...you identify all artifacts on the local map.}} | |||
{{ | |||
{{Cooking effect|id=artifacts|name=artifact-based}} | {{Cooking effect|id=artifacts|name=artifact-based}} | ||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
Revision as of 21:27, 19 August 2020
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
Artifacts as a cooking effect can be used to grant player characters effects related to Psychometry and identifying artifacts.
Note that these are the base level. Once the player temporarily gains Psychometry, that level will be boosted by their ego modifier.
Items that can grant the Artifacts cooking effect:
A static recipe that can be learned that uses this cooking effect is Goat in Sweet Leaf.
Unit Effects
Trigger Events
Triggered Effects
None