Asleep: Difference between revisions

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{{As Of Patch|2.0.199.1}}
{{#cargo_store:_table=Effects|DisplayName={{qud text|&casleep (voluntary)|notxml}}
|PlainName=asleep (voluntary)
|Type = 1111000000000000000000000010
|DontIndex=1}}<!--
 
  Stuff
 
-->{{As Of Patch|2.0.199.1}}
{{Effect|&casleep|(''if in sleep mode''):  
{{Effect|&casleep|(''if in sleep mode''):  
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.  
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.  


(''if asleep''):  
(''if asleep''):  
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}}
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.
|Asleep
|111000000000000000000000010}}
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which case the previously asleep creature will wake up [[dazed]]. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.
 
Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through {{favilink|Telepathy}} instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws.{{Code Reference | class = ConversationScript}}


Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through [[Telepathy]] instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws. <ref><code>XRL.World.Parts.ConversationScript</code></ref>
Whenever a creature awakens from an involuntary sleep effect, they gain the [[wakeful]] status for 3-5 rounds.


==Sources of Sleep==
==Sources of Sleep==
* [[Narcolepsy]] defect
===Involuntary===
* {{favilink|sleep gas}} and its sources, including [[sleep gas grenade mk I]], [[sleep gas grenade mk II|II]], [[sleep gas grenade mk III|III]], and [[Sleep Gas Generation]]
* {{favilink|Narcolepsy}}
* {{favilink|drowsing urchin}}
* {{favilink|sleep gas}} and its sources, including {{favilink|sleep gas grenade mk I}}, {{favilink|sleep gas grenade mk II|II}}, {{favilink|sleep gas grenade mk III|III}}, {{favilink|Sleep Gas Generation}}, and {{favilink|drowsing urchin|plural}}
*
* [[The Fates have their way]]
* [[Conk]]
===Voluntary===
* {{favilink|bed}}
* {{favilink|crib}}
* {{favilink|folding cot}}
* {{favilink|four-poster bed}}
* {{favilink|peptic bed}}
* {{favilink|waterbed}}
* {{favilink|bedger}}
* {{favilink|hyperbiotic bed}}
* {{favilink|bedroll}}
* {{favilink|kline}}
==References==
==References==
<references/>
<references/>
{{Effect Navbox}}
{{Effect Navbox}}
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