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{{As Of Patch|2.0.199.1}} | {{#cargo_store:_table=Effects|DisplayName={{qud text|&casleep (voluntary)|notxml}} | ||
|PlainName=asleep (voluntary) | |||
|Type = 1111000000000000000000000010 | |||
|DontIndex=1}}<!-- | |||
Stuff | |||
-->{{As Of Patch|2.0.199.1}} | |||
{{Effect|&casleep|(''if in sleep mode''): | {{Effect|&casleep|(''if in sleep mode''): | ||
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken. | In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken. | ||
(''if asleep''): | (''if asleep''): | ||
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}} | Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken. | ||
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] | |Asleep | ||
|111000000000000000000000010}} | |||
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which case the previously asleep creature will wake up [[dazed]]. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action. | |||
Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through {{favilink|Telepathy}} instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws.{{Code Reference | class = ConversationScript}} | |||
Whenever a creature awakens from an involuntary sleep effect, they gain the [[wakeful]] status for 3-5 rounds. | |||
==Sources of Sleep== | ==Sources of Sleep== | ||
* | ===Involuntary=== | ||
* {{favilink|sleep gas}} and its sources, including | * {{favilink|Narcolepsy}} | ||
* {{favilink| | * {{favilink|sleep gas}} and its sources, including {{favilink|sleep gas grenade mk I}}, {{favilink|sleep gas grenade mk II|II}}, {{favilink|sleep gas grenade mk III|III}}, {{favilink|Sleep Gas Generation}}, and {{favilink|drowsing urchin|plural}} | ||
* | |||
* [[The Fates have their way]] | |||
* [[Conk]] | |||
===Voluntary=== | |||
* {{favilink|bed}} | |||
* {{favilink|crib}} | |||
* {{favilink|folding cot}} | |||
* {{favilink|four-poster bed}} | |||
* {{favilink|peptic bed}} | |||
* {{favilink|waterbed}} | |||
* {{favilink|bedger}} | |||
* {{favilink|hyperbiotic bed}} | |||
* {{favilink|bedroll}} | |||
* {{favilink|kline}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Effect Navbox}} | {{Effect Navbox}} |
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