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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|baboon}} | | title = {{Qud text|baboon}} | ||
| image = baboon.png | | image = baboon.png | ||
| lv = | | lv = 5 | ||
| hp = 5 | | hp = 5 | ||
| av = 2 | | av = 2 | ||
| dv = | | dv = 6 | ||
| ma = 0 | | ma = 2 | ||
| marange = 0+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Baboon | |||
| tier = 1 | |||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wr | |||
| renderstr = a | | renderstr = a | ||
| corpse = Baboon Corpse | |||
| corpse = | |||
| corpsechance = 40 | | corpsechance = 40 | ||
| role = | | role = Skirmisher | ||
| strength = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| agility = | | inheritingfrom = BaseBaboon | ||
| toughness = 12+1d3+ | | dynamictable = {{Dynamic object|Baboons|Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Baboon}} </br>{{Dynamic object|Hills_Creatures|Baboon}} | ||
| intelligence = 9+1d3+ | | quickness = 100 | ||
| willpower = 9+1d3+ | | movespeed = 100 | ||
| ego = 9+1d3+ | | strength = 18+1d3+1d2 | ||
| agility = 14+1d3+1d2 | |||
| toughness = 12+1d3+1d1 | |||
| intelligence = 9+1d3+1d1 | |||
| willpower = 9+1d3+1d1 | |||
| ego = 9+1d3+1d1 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{ | | xpvalue = 125 | ||
| desc = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | |||
| demeanor = neutral | |||
| inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}} | |||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}} | |||
| desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief. | |||
| categories = Baboons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE --> | ||
A {{name}} is a creature belonging to the [[baboons]] faction. Baboons can be found in the {{favilink|Hills}}, as well as on the surfaces of {{favilink|Red Rock}} and the {{favilink|Rust Wells}}.{{File Ref|file=EncounterTables}} | |||
Baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | |||
Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | |||
== Tips == | |||
{{opinion}} | |||
* Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once. | |||
* Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed {{favilink|neck-ring}}) or have [[Thick Fur]], which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on. | |||
{{References|2.0.201.89}} | |||
{{Creature Navbox|Baboons}} | |||
[[Category:Baboons]] |