Beak: Difference between revisions

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Reword a sentence to be more general as there are more than just 2 ways to gain extra faces.
(add bug note)
m (Reword a sentence to be more general as there are more than just 2 ways to gain extra faces.)
 
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__NOTOC__{{As Of Patch|2.0.201.44}}
__NOTOC__
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| slots = Face
| slots = Face
| id = Beak
| id = Beak
| code = cd
| startingmutation = yes
| gameversion = 2.0.206.63
| variants = Beak, Bill, Rostrum, Frill, Proboscis
| variants = Beak, Bill, Rostrum, Frill, Proboscis
| desc = Your face bears a sightly beak.
| desc = Your face bears a sightly beak.
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| realitydistort =no
| realitydistort =no
}}
}}
{{name}} is a mutation that grants the "beak" natural body equipment which will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot.
'''Beak''' is a mutation that grants one of the following natural equipment variants on the character's face:
* {{favilink id|Beak}}
* {{favilink id|Beak Bill}}
* {{favilink id|Beak Rostrum}}
* {{favilink id|Beak Frill}}
* {{favilink id|Beak Proboscis}}


Even though the description of Beak indicates that its user will "occasionally peck at opponents", this does not actually occur due to a long-standing bug.<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2333 Issue 2333: beaks granted by the beak mutation won't attack in offhand even when uncovered]</ref>
The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot.
 
The beak functions as a {{PV}}4 {{Heart}}{{Dice tooltip|1}} natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through mutations such as {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks.


{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
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=== Disadvantages ===
=== Disadvantages ===
* Cannot be leveled up, as with all 1-cost mutations
* Cannot be leveled up, as with all 1-cost mutations
* Beak can only attack if that face does not have something equipped to it


==Creatures with Beak==
==Creatures with Beak==
{{Creatures with the mutation|Beak}}
{{Creatures with the mutation|Beak}}
 
==Trivia ==
This mutation used to be a -1 point physical defect that decreased ego by 1 and took up a face slot. The description was "Your face bears an unsightly beak." Once the mutation was reworked to be positive instead, the beak description was modified to be "sightly".
{{references|2.0.203.39}}
{{references|2.0.203.39}}


{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Mutated Natural Weapons]]
[[Category:Mutated Natural Weapons]]
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