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m (Reword a sentence to be more general as there are more than just 2 ways to gain extra faces.) |
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__NOTOC__ | __NOTOC__ | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| slots = Face | | slots = Face | ||
| id = Beak | | id = Beak | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| variants = Beak, Bill, Rostrum, Frill, Proboscis | | variants = Beak, Bill, Rostrum, Frill, Proboscis | ||
| desc = Your face bears a sightly beak. | | desc = Your face bears a sightly beak. | ||
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The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | ||
The beak functions as a natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks. | The beak functions as a {{PV}}4 {{Heart}}{{Dice tooltip|1}} natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through mutations such as {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks. | ||
{{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | {{Qud look|text=Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | ||
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{{Creatures with the mutation|Beak}} | {{Creatures with the mutation|Beak}} | ||
==Trivia == | ==Trivia == | ||
This mutation used to be a -1 point physical defect that decreased ego by | This mutation used to be a -1 point physical defect that decreased ego by 1 and took up a face slot. The description was "Your face bears an unsightly beak." Once the mutation was reworked to be positive instead, the beak description was modified to be "sightly". | ||
{{references|2.0.203.39}} | {{references|2.0.203.39}} | ||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
[[Category:Mutated Natural Weapons]] | [[Category:Mutated Natural Weapons]] |
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