Becoming nook: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
| title = {{Qud text|becoming nook}}
| title = {{Qud text|becoming nook}}
| image = becoming nook.png
| image = becoming nook.png
| hp = 10
| hp = 25
| av = 2
| av = 2
| dv = -10
| dv = -10
Line 13: Line 13:
| tilecolors = CY
| tilecolors = CY
| renderstr = º
| renderstr = º
| extra = {{Extra info|weight = 5000 | empsensitive = yes | metal = yes | solid = no | flyover = no | isoccluding = yes}}
| extra = {{Extra info|weight = 5000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes}}
| inheritingfrom = Furniture
| inheritingfrom = MountedFurniture
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
| desc = A rectangle of neutrofoam imprinted with the human form hangs beneath an arch of glass. Across the foam at eye level, glyphs loop on an elliptical screen. Surgical machinery, obscured by blinding light, beetles out from the underside of an enclosing dome.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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