Biodynamic power plant: Difference between revisions

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| categories = Cybernetics
| categories = Cybernetics
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{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.
{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}
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== References ==
<references />

Revision as of 20:57, 3 November 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
biodynamic power plant
$
360.00
Commerce Value
2
lbs.
Weight
Complexity

6

Character

ç

ID?Use this ID to Wish for the item

BiodynamicPowerPlant

[Implant] - biodynamic power plant

A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.

Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.

Perfect


biodynamic power plant supplies power to items that can access it. Most commonly, this means any item with the jacked item mod. The recharge rate of biodynamic power plant (5000 energy per turn) is not modified by attributes, compute power, or any other factors.[1]

References

  1. XRL.World.Parts.Cybernetics2BiodynamicPowerPlant