Biodynamic power plant: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
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| overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}}
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 360
| commerce = 360
| id = BiodynamicPowerPlant
| id = BiodynamicPowerPlant
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{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.{{)}}}}
{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.{{)}}}}
{{Qud shader|rules|{{(}}
Target body parts: Body
License points: 6
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}

Revision as of 04:28, 4 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
biodynamic power plant
$
360.00
Commerce Value
2
lbs.
Weight
Complexity

6

Character

ç

ID?Use this ID to Wish for the item

BiodynamicPowerPlant

[Implant] - biodynamic power plant

A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.

Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.

Target body parts: Body
License points: 6
Only compatible with True Kin genotypes

Perfect


biodynamic power plant supplies power to items that can access it. Most commonly, this means any item with the jacked item mod. The recharge rate of biodynamic power plant (5000 energy per turn) is not modified by attributes, compute power, or any other factors.[1]

References

  1. XRL.World.Parts.Cybernetics2BiodynamicPowerPlant