Biodynamic power plant: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
}}
}}
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Revision as of 16:27, 28 November 2020

biodynamic power plant
$
360.00
Commerce Value
2
lbs.
Weight
Complexity

6

Character

ç

ID?Use this ID to Wish for the item

BiodynamicPowerPlant

[Implant] - biodynamic power plant

A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.

Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.

Target body parts: Body
License points: 6
Only compatible with True Kin genotypes

Perfect


biodynamic power plant supplies power to items that can access it. Most commonly, this means any item with the jacked item mod. The recharge rate of biodynamic power plant (5000 energy per turn) is not modified by attributes, compute power, or any other factors.[1]

References

  1. XRL.World.Parts.Cybernetics2BiodynamicPowerPlant