Bones: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}bones{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}bones{{)}}}}}} | ||
| image = bones.png | | image = bones.png | ||
| overrideimages = {{altimage start}}{{altimage | bones.png | type = random sprite #1}}{{altimage | bones variation 1.png | type = random sprite #2}}{{altimage | bones variation 2.png | type = random sprite #3}}{{altimage | bones variation 3.png | type = random sprite #4}}{{altimage | bones variation 4.png | type = random sprite #5}}{{altimage | bones variation 5.png | type = random sprite #6}}{{altimage | bones variation 6.png | type = random sprite #7}}{{altimage | bones variation 7.png | type = random sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | bones (colors y___).png | type = random sprite #1, color #1}}{{altimage | bones (colors y___) variation 1.png | type = random sprite #2, color #1}}{{altimage | bones (colors y___) variation 2.png | type = random sprite #3, color #1}}{{altimage | bones (colors y___) variation 3.png | type = random sprite #4, color #1}}{{altimage | bones (colors y___) variation 4.png | type = random sprite #5, color #1}}{{altimage | bones (colors y___) variation 5.png | type = random sprite #6, color #1}}{{altimage | bones (colors y___) variation 6.png | type = random sprite #7, color #1}}{{altimage | bones (colors y___) variation 7.png | type = random sprite #8, color #1}}{{altimage | bones (colors Y___).png | type = random sprite #1, color #2}}{{altimage | bones (colors Y___) variation 1.png | type = random sprite #2, color #2}}{{altimage | bones (colors Y___) variation 2.png | type = random sprite #3, color #2}}{{altimage | bones (colors Y___) variation 3.png | type = random sprite #4, color #2}}{{altimage | bones (colors Y___) variation 4.png | type = random sprite #5, color #2}}{{altimage | bones (colors Y___) variation 5.png | type = random sprite #6, color #2}}{{altimage | bones (colors Y___) variation 6.png | type = random sprite #7, color #2}}{{altimage | bones (colors Y___) variation 7.png | type = random sprite #8, color #2}}{{altimage end}} | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 0.01 | | commerce = 0.01 | ||
| id = Bones | | id = Bones | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = y | |||
| renderstr = . | | renderstr = . | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Corpses|Bones}} | | dynamictable = {{Dynamic object|Corpses|Bones}} </br>{{Dynamic object|Items|Bones}} | ||
| desc = Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life. | | desc = Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life. | ||
| categories = | | categories = Corpses | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 02:37, 19 January 2024
bones
1 lb. Weight | |
Character
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ID?
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Bones |
Spawns in
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Infobox data from game version 2.0.206.57
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bones
Tissue was mineralized while it grew and then snapped off the tree of living things to become an artifact of life.