Breathbeard

Revision as of 15:15, 29 October 2019 by Teamtoto (talk | contribs)
As of Patch This information is reliable as of patch 2.0.196.1.
breathbeard
Breathbeard.png
Character

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ID?Use this ID to Wish for breathbeard

Breather

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

neutral

Inventory
Mutations
Role

Artillery

breathbeard

Rolling scales tessellate their husky, slouching form, and motes of condensate stipple their swollen chin.

Perfect


breathbeards are the base creature that ____beard creatures are based off of. In XML, only the breathbeard object is used, and its type of breath, color, and name are all decided in cs script. Similar to how stat saps are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of breathbeard will spawn.[1]

Types of Beards

Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.[2]

Name Type of Breath Corpse
  nullbeard Normality Breath nullbeard corpse (butchers into  nullbeard gland)
  tartbeard Acid Breath tartbeard corpse (butchers into  tartbeard gland)
  dreambeard Sleep Breath dreambeard corpse (butchers into  dreambeard gland)
  stillbeard Stun Breath stillbeard corpse (butchers into  stillbeard gland)
  mazebeard Confusion Breath mazebeard corpse (butchers into  mazebeard gland)
  gallbeard Poison Breath gallbeard corpse (butchers into  gallbeard gland)
  flamebeard Flame Breath flamebeard corpse (butchers into  flamebeard gland)
  sleetbeard Ice Breath sleetbeard corpse (butchers into  sleetbeard gland)

A bug in this game is that all breathbeards are unable to have unique names due to this unique creation method.

References

  1. XRL.World.Parts.RandomBreather
  2. XRL.World.Parts.Mutation.BreatherBase