Burrowing Claws: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.68}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = burrowing claws.png
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
Line 15: Line 15:
Can dig passages up or down when outside of combat\n
Can dig passages up or down when outside of combat\n
| realitydistort =no
| realitydistort =no
}}'''Burrowing Claws''' is a physical mutation that replaces the player's natural fists with claws that are classified as [[Short Blade]] natural weapons, with different properties depending on if the player's target is a structural object.
}}'''Burrowing Claws''' is a physical mutation that replaces the player's natural fists with {{favilink page|Data:Claw (Burrowing Claws)|plural}} that are classified as [[Short Blade]] natural weapons, with different properties depending on if the player's target is a structural object or not.


Burrowing Claws allows a creature to destroy a wall within four attacks that successfully [[Penetration|penetrate]]. The penetration bonus is determined by mutation level and is independent of the penetration value used against non-structural objects, which is instead determined by the creature's [[Strength]] bonus. If the creature is wielding a weapon in a hand with claws, walls can still be broken within four successful attacks, but the penetration value of the weapon wielded will be used instead.
Burrowing Claws allows a creature to destroy a wall within four attacks that successfully [[Penetration|penetrate]]. The penetration bonus is determined by mutation level and is independent of the {{PV}}PV used against non-structural objects, which is instead determined by the creature's [[Strength]] bonus. If the creature is wielding a weapon in a hand with {{favilink page|Data:Claw (Burrowing Claws)|plural}}, walls can still be broken within four successful attacks, but the {{PV}}PV of the weapon wielded will be used instead.


The claws granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. Claws will only be used as weapons if nothing occupies the hand slot they are located on.
Having this mutation grants the player the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.  


If the player has [[Unfinished and prelease content|unfinished and prelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.
The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on.
 
If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.
 
== Formulas ==
The following formula is used to determine penetration bonus based on mutation level.
{| class="wikitable"
! Penetration Bonus
|{{simple formula | Level * 3 }}
|}
Damage is not determined by a formula and is instead determined by reaching specific level thresholds.  


== Advancement Table ==
== Advancement Table ==
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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
![[PV]] Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
|1
|1
| +3
| +3
|{{Heart}}1d2
|{{Heart}}{{dice tooltip|1d2}}
|-
|-
|2
|2
| +6
| +6
|{{Heart}}1d2
|{{Heart}}{{dice tooltip|1d2}}
|-
|-
|3
|3
| +9
| +9
|{{Heart}}1d2
|{{Heart}}{{dice tooltip|1d2}}
|-
|-
|4
|4
| +12
| +12
|{{Heart}}1d3
|{{Heart}}{{dice tooltip|1d3}}
|-
|-
|5
|5
| +15
| +15
|{{Heart}}1d3
|{{Heart}}{{dice tooltip|1d3}}
|-
|-
|6
|6
| +18
| +18
|{{Heart}}1d3
|{{Heart}}{{dice tooltip|1d3}}
|-
|-
|7
|7
| +21
| +21
|{{Heart}}1d4
|{{Heart}}{{dice tooltip|1d4}}
|-
|-
|8
|8
| +24
| +24
|{{Heart}}1d4
|{{Heart}}{{dice tooltip|1d4}}
|-
|-
|9
|9
| +27
| +27
|{{Heart}}1d4
|{{Heart}}{{dice tooltip|1d4}}
|-
|-
|10
|10
| +30
| +30
|{{Heart}}1d6
|{{Heart}}{{dice tooltip|1d6}}
|}
|}


Line 80: Line 90:


{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
![[PV]] Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
|11
|11
|  +33
|  +33
|{{Heart}}1d6
|{{Heart}}{{dice tooltip|1d6}}
|-
|-
|12
|12
|  +36
|  +36
|{{Heart}}1d6
|{{Heart}}{{dice tooltip|1d6}}
|-
|-
|13
|13
|  +39
|  +39
|{{Heart}}1d8
|{{Heart}}{{dice tooltip|1d8}}
|-
|-
|14
|14
|  +42
|  +42
|{{Heart}}1d8
|{{Heart}}{{dice tooltip|1d8}}
|-
|-
|15
|15
|  +45
|  +45
|{{Heart}}1d8
|{{Heart}}{{dice tooltip|1d8}}
|-
|-
|16
|16
|  +48
|  +48
|{{Heart}}1d10
|{{Heart}}{{dice tooltip|1d10}}
|-
|-
|17
|17
|  +51
|  +51
|{{Heart}}1d10
|{{Heart}}{{dice tooltip|1d10}}
|-
|-
|18
|18
|  +54
|  +54
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|19
|19
|  +57
|  +57
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|20
|20
|  +60
|  +60
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|}
|}


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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
![[PV]] Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
|21
|21
|  +63
|  +63
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|22
|22
|  +66
|  +66
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|23
|23
|  +69
|  +69
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|24
|24
|  +72
|  +72
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|25
|25
|  +75
|  +75
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|26
|26
|  +78
|  +78
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|27
|27
|  +81
|  +81
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|28
|28
|  +84
|  +84
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|29
|29
|  +87
|  +87
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|-
|-
|30
|30
|  +90
|  +90
|{{Heart}}1d12
|{{Heart}}{{dice tooltip|1d12}}
|}
|}


</div>
</div>
<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
=== Formulas ===
The following formula is used to determine penetration bonus based on mutation level.
{| class="wikitable"
! Penetration Bonus
| <div style="display:inline-block;font-size:130%;color:#009403;">Level * 3</div>
|}


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier.
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier
* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
* If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies
*Provides short-blade class natural weapons, which have no penetration cap
* Provides short-blade class natural weapons, which have no penetration cap


===Disadvantages===
===Disadvantages===
* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
* Requires significant mutation levels in order to match the damage output of higher tier weapons
* As they are a short-blade and are always equipped, both the left hand and right hand claws are eligible for [[Rejoinder]], and can heavily impact the players DPS with that skill if the claws are not leveled up
===Considerations===
* Any [[Mutated Human]] can temporarily get mid-level {{name}} by using a {{favilink|skulk injector}}
* Both Mutated Humans and [[True Kin]] may also get it by cooking with {{favilink|congealed skulk}}
** Without a recipe (such as [[Bone Babka]]), this can take several tries
* Digging with [[vibro weapons]] will quickly destroy any wall even at {{name}} level 1, and higher levels don't further improve this
* For [[unarmed]] combat, {{favilink|waxflab}} on hands will do slightly more damage than level 10 {{name}}, although it uses a different skill
==Creatures with Burrowing Claws==
{{Creatures with the mutation|Burrowing Claws}}


* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
*Requires significant mutation levels in order to match the damage output of higher tier weapons
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Unfinished and Prerelease Content]]
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