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[[Category:Lore]] | [[Category:Lore]] | ||
{{As of Patch|2.0.182.2}} | |||
Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick. Each TimeTick can be generally considered to be an ingame turn at 100 [[quickness]]. | |||
There are 24 hours in a day, and 50 game ticks in an hour. | |||
There are 24 hours in a day. | |||
==Day Segments== | ==Day Segments== |
Revision as of 15:32, 30 June 2019
Template:As of Patch Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick. Each TimeTick can be generally considered to be an ingame turn at 100 quickness.
There are 24 hours in a day, and 50 game ticks in an hour.
Day Segments
Night | Beetle Moon Zenith | 25 | |
Waning Beetle Moon | 150 | ||
The Shallows | 300 | ||
day | 325: Day Starts | ||
Harvest Dawn | 450 | ||
Waxing Salt Sun | 575 | ||
High Salt Sun | 625 | ||
Waning Salt Sun | 750 | ||
Hindsun | 900 | ||
Night | 1000: Night Starts | ||
Jeweled Dusk | 1050 | ||
Waxing Beetle Moon | 1175 | ||
Beetle Moon Zenith | 1200 | ||
Zero Hour | ??? |
Day of Month
Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days.
Months
A month is measure in game as a length of 36,000 game ticks, except for Ut yara Ux, and Kisu Ux, which are 6,000 ticks. The whole year is 43,800 game ticks.
- Nivvun Ut
- Iyur Ut
- Simmun Ut
- Tuum ut
- Ubu Ut
- Uulu Ut
- Ut yara Ux* (6,000 ticks)
- Tishru i Ux
- Tishru ii Ux
- Kisu Ux* (6,000 ticks)
- Tebet Ux
- Shwut Ux
- Uru Ux