Calendar: Difference between revisions

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m (→‎Months: included total number of days in a year)
m (fixed colors. updated as of to 183)
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[[Category:Lore]]
[[Category:Lore]]
{{As Of Patch|2.0.182.2}}
{{As Of Patch|2.0.183.0}}
Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick. Each TimeTick can be generally considered to be an ingame turn at 100 [[quickness]].
Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick(also referred to as game ticks in this article). Each TimeTick can be generally considered to be an ingame turn at 100 [[quickness]].


There are 24 hours in a day, and 50 game ticks in an hour.
There are 24 hours in a day, and 50 game ticks in an hour.


==Day Segments==
==Day Segments==
Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days. Each day is separated into segments as follows:
{| class = "wikitable"
{| class = "wikitable"
| rowspan="3" style="text-align: center; background: linear-gradient(to bottom, #0f3b3a, #155352, #da5bd6 ); color:#ffffff;" | Night
| rowspan="3" style="text-align: center; background: linear-gradient(to bottom, #0f3b3a, #155352, #da5bd6 ); color:#ffffff;" | Night
Line 20: Line 22:
| style="text-align: left;vertical-align:bottom;" | 300
| style="text-align: left;vertical-align:bottom;" | 300
|-
|-
| rowspan="7" style="background: linear-gradient(to bottom, #da5bd6, #40a4b9, #77bfcf, #e99f10, #f15f22); color:#0f3b3a;" | day
| rowspan="7" style="background: linear-gradient(to bottom, #da5bd6, #40a4b9, #77bfcf, #e99f10, #f15f22, #b154cf); color:#0f3b3a;" | day
| rowspan = "2" style="background-color:#40a4b9;" |  
| rowspan = "2" style="background-color:#40a4b9;" |  
| rowspan = "2" | Harvest Dawn
| rowspan = "2" | Harvest Dawn
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| style = "height:100px;" |
| style = "height:100px;" |
|-
|-
| rowspan="4" style="background: linear-gradient(to bottom, #f15f22, #b154cf, #155352, #0f3b3a); color:#ffffff;" | Night
| rowspan="4" style="background: linear-gradient(to bottom, #b154cf, #155352, #0f3b3a); color:#ffffff;" | Night
| style="text-align: left; vertical-align:bottom; height:25px;" | 1000: Night Starts  
| style="text-align: left; vertical-align:bottom; height:25px;" | 1000: Night Starts  
|-  
|-  
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| style="text-align: left;" | ???
| style="text-align: left;" | ???
|}
|}
==Day of Month==
Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days.


==Months==
==Months==

Revision as of 16:12, 3 July 2019

This information is reliable as of patch 2.0.183.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.183.0.

Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick(also referred to as game ticks in this article). Each TimeTick can be generally considered to be an ingame turn at 100 quickness.

There are 24 hours in a day, and 50 game ticks in an hour.

Day Segments

Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days. Each day is separated into segments as follows:

Night Beetle Moon Zenith 25
Waning Beetle Moon 150
The Shallows 300
day Harvest Dawn 325: Day Starts
450
Waxing Salt Sun 575
High Salt Sun 625
Waning Salt Sun 750
Hindsun 900
Jeweled Dusk
Night 1000: Night Starts
1050
Waxing Beetle Moon 1175
Beetle Moon Zenith 1200
Zero Hour ???

Months

A month is measure in game as a length of 36,000 game ticks, except for Ut yara Ux, and Kisu Ux, which are 6,000 ticks. One year is 438,000 game ticks, or 310 days.

  1. Nivvun Ut
  2. Iyur Ut
  3. Simmun Ut
  4. Tuum ut
  5. Ubu Ut
  6. Uulu Ut
  7. Ut yara Ux* (6,000 ticks)
  8. Tishru i Ux
  9. Tishru ii Ux
  10. Kisu Ux* (6,000 ticks)
  11. Tebet Ux
  12. Shwut Ux
  13. Uru Ux