Cave spider: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 4 users not shown)
Line 9: Line 9:
| ma = -1
| ma = -1
| marange = -3+1d2
| marange = -3+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Cave Spider
| id = Cave Spider
Line 15: Line 15:
| tilecolors = yG
| tilecolors = yG
| renderstr = x
| renderstr = x
| corpse = {{ID to name|Cave Spider Corpse}}
| corpse = Cave Spider Corpse
| corpsechance = 25
| corpsechance = 25
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Spider}}
| inheritingfrom = BaseSpider
| inheritingfrom = BaseSpider
| quickness = 100
| quickness = 100
Line 37: Line 37:
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|CaveSpider_Bite|1|no|100}}
| inventory = {{inventory|CaveSpider_Bite|1|no|100|no}}
| skills = {{SkillID to name|ShortBlades}}
| skills = {{SkillID to name|ShortBlades}}
| mutations = {{creature mutation|{{MutationID to name|SpiderWebs}}|1|6}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|8|6}}
| mutations = {{creature mutation|{{MutationID to name|SpiderWebs}}|1|6}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|8|6}}
| desc = Spindle-limbed, brown, and skittish, it spins a home anxiously.
| desc = =pronouns.Subjective= =verb:are:afterpronoun= Spindle-limbed and skittish. Bits of =pronouns.possessive= silk home are stuck to =pronouns.possessive= underhairs.
| categories = Spiders
| categories = Spiders
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a creature belonging to the [[arachnids]] faction. Cave spiders can be found underground, notably within {{favilink|Red Rock}} and the {{favilink|Rust Wells}}.{{File Ref|file=EncounterTables}}
Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.{{Code Reference|class=AITryKeepDistance}} If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their {{favilink page|Data:fangs (cave spider)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}
While idle, cave spiders will occasionally spin {{favilink|web|plural}} with their [[Spider Webs]] mutation, which they possess at level 1.<ref name="Object"/> This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs. Spider Webs also makes cave spiders immune to becoming [[stuck]], whether it be in webs or in any other sticky substance, such as {{favilink|asphalt}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpiderWebs}}
If a creature hostile to a cave spider becomes stuck, whether by walking into webs or into another sticky substance, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.{{Code Reference|class=AIKillStuckStuff}}
{{References|2.0.201.73}}
{{Creature Navbox|Arachnids}}
{{Creature Navbox|Arachnids}}
{{No Description}}
 
[[Category:Spiders]]
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