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{{Aliases|names=cold-blooded}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Cold Blooded (&rD&y)|notxml}} | | title = {{qud text|Cold Blooded (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -2 | | cost = -2 | ||
| id = ColdBlooded | | id = ColdBlooded | ||
| | | startingmutation = yes | ||
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. | | gameversion = 2.0.206.63 | ||
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. | |||
Your base quickness score is reduced by 10.\nYour quickness increases as your temperature increases and decreases as your temperature decreases.\n+100 reputation with &wunshelled reptiles | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{ | {{Name}} is a physical defect that causes the player's base [[Quickness]] to fluctuate based on their [[Temperature]]. At the normal surface temperature of 25°, the player's Quickness will be reduced by 10, for a total of 90. Temperatures below 25° will further reduce the players Quickness, while temperatures above 25° will augment it. These changes in temperature produce diminishing returns; slight temperature increases or decreases will see noticeable increases and decreases in Quickness respectively, while very high or very low temperature values will only see comparatively slight differences in Quickness. | ||
== Quickness Table == | |||
{| class="wikitable" | |||
! Temperature | |||
! Quickness Bonus | |||
! Total Quickness | |||
|- | |||
| -800° | |||
| -33 | |||
| 67 | |||
|- | |||
| -400° | |||
| -32 | |||
| 68 | |||
|- | |||
| -200° | |||
| -30 | |||
| 70 | |||
|- | |||
| -100° | |||
| -27 | |||
| 73 | |||
|- | |||
| -50° | |||
| -24 | |||
| 76 | |||
|- | |||
| -25° | |||
| -22 | |||
| 78 | |||
|- | |||
|- | |||
|- | |||
| 0° | |||
| -18 | |||
| 82 | |||
|- | |||
| 25° | |||
| -10 | |||
| 90 | |||
|- | |||
| 50° | |||
| -1 | |||
| 99 | |||
|- | |||
| 100° | |||
| +4 | |||
| 104 | |||
|- | |||
|- | |||
| 200° | |||
| +9 | |||
| 109 | |||
|- | |||
| 400° | |||
| +11 | |||
| 111 | |||
|- | |||
| 800° | |||
| +13 | |||
| 113 | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants 2 extra points to spend during character creation | |||
* Grants a Quickness bonus so long as the player can keep their temperature high | |||
* Can synergize well with {{favilink|Blaze injector|plural}}, {{favilink|rocket skates}}, [[Flaming]] weapons, [[overloaded]] equipment, close range use of {{favilink|Pyrokinesis}} or the {{favilink|Flaming Ray}} mutation | |||
* If you can find them, {{favilink|transkinetic cuffs}} essentially turn this defect into a permanent +10 Quickness bonus | |||
===Disadvantages=== | |||
* Decreases the player's Quickness at 25, which is the normal surface ambient temperature | |||
** Temperature below 25° significantly reduces the player's Quickness | |||
* Traveling through the lower levels of {{favilink|Bethesda Susa}} can be especially difficult without additional preparation | |||
* Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100 | |||
* A significant Quickness bonus can't be attained even at extremely high temperatures | |||
* Most sources of cold [[resistance]] (which is very desirable with this defect) also provide an equal amount of heat resistance (which makes purposefully increasing the character's temperature harder) | |||
* Can synergize poorly with {{favilink id|Hoarshroom}} overdose, {{favilink|Freeze ray|}}, [[Freezing]] weapons, close range use of {{favilink|Cryokinesis}} or the {{favilink|Freezing Ray}} mutation | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |