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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 3
| cost = 4
| id = Confusion
| id = Confusion
| code = dd
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You confuse nearby enemies.
| desc = You confuse nearby enemies.


Affected creatures act semi-randomly and receive a -(2 + Level) penalty to their mental abilities.\nCooldown: 40 rounds\nRange: 8 squares\nArea: 3x3\nDuration: (5 + Level)d3 rounds
Affected creatures act semi-randomly and receive a &C-(level based)&y penalty to their mental abilities.\nCone angle: &C(level based)&y degrees\nCone length: &C(level based)&y\nDuration: &C(level based)&y rounds\nCooldown: 75
| realitydistort =
| realitydistort = no
}}
}}
When a creature uses '''Confusion''', they roll a penetrating attempt versus the victim's [[MA]], with [[PV|penetration]] 1d8 + Ego modifier. (If modifier is negative, the penetration is just 1d8.) If it penetrates, it will inflict the victim with [[Confused]] for (5+Level)d3 turns. If the victim has [[Mental Mirror]], this will reflect back to the user and roll a new penetration attempt against the user's [[MA]].
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to [[confused|confuse]] nearby enemies.
 
This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.
 
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.
 
Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse}} (or reflected if the creature has {{favilink|Mental Mirror}} active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.
 
Using Confusion on a neutral creature counts as a hostile action and will incite aggression from such creatures and their allies.
 
== Formulas ==
The following formulas are used to determine mental penalty (rounded down), cone angle and length (rounded down), and duration of confusion (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion}}
{|class="wikitable"
! Mental Penalty
| {{Simple formula| (Level - 1) / 2 + 3 }}
|-
! Cone Angle
| {{Simple formula| 29 + Level }}
|-
! Cone Length
| {{Simple formula| 4 + Level / 3 }}
|-
! Duration (Low End)
| {{Simple formula| (Level / 2 + 10) * 0.8 }}
|-
! Duration (High End)
| {{Simple formula| (Level / 2 + 10) * 1.2 }}
|}
Note that the mental penalty cannot be any lower than -10.
 
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Mental<br>Penalty
! Cone<br>Angle
! Cone<br>Length
! Duration
|-
| 1
| -3
| 30°
| 4 tiles
| 8-12 rounds
|-
| 2
| -3
| 31°
| 4 tiles
| 8-13 rounds
|-
| 3
| -4
| 32°
| 5 tiles
| 9-13 rounds
|-
| 4
| -4
| 33°
| 5 tiles
| 9-14 rounds
|-
| 5
| -5
| 34°
| 5 tiles
| 10-15 rounds
|-
| 6
| -5
| 35°
| 6 tiles
| 10-15 rounds
|-
| 7
| -6
| 36°
| 6 tiles
| 10-16 rounds
|-
| 8
| -6
| 37°
| 6 tiles
| 11-16 rounds
|-
| 9
| -7
| 38°
| 7 tiles
| 11-17 rounds
|-
| 10
| -7
| 39°
| 7 tiles
| 12-18 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Mental<br>Penalty
! Cone<br>Angle
! Cone<br>Length
! Duration
|-
| 11
| -8
| 40°
| 7 tiles
| 12-18 rounds
|-
| 12
| -8
| 41°
| 8 tiles
| 12-19 rounds
|-
| 13
| -9
| 42°
| 8 tiles
| 13-19 rounds
|-
| 14
| -9
| 43°
| 8 tiles
| 13-20 rounds
|-
| 15
| -10
| 44°
| 9 tiles
| 14-21 rounds
|-
| 16
| -10
| 45°
| 9 tiles
| 14-21 rounds
|-
| 17
| -10
| 46°
| 9 tiles
| 14-22 rounds
|-
| 18
| -10
| 47°
| 10 tiles
| 15-22 rounds
|-
| 19
| -10
| 48°
| 10 tiles
| 15-23 rounds
|-
| 20
| -10
| 49°
| 10 tiles
| 16-24 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Mental<br>Penalty
! Cone<br>Angle
! Cone<br>Length
! Duration
|-
| 21
| -10
| 50°
| 11 tiles
| 16-24 rounds
|-
| 22
| -10
| 51°
| 11 tiles
| 16-25 rounds
|-
| 23
| -10
| 52°
| 11 tiles
| 17-25 rounds
|-
| 24
| -10
| 53°
| 12 tiles
| 17-26 rounds
|-
| 25
| -10
| 54°
| 12 tiles
| 18-27 rounds
|-
| 26
| -10
| 55°
| 12 tiles
| 18-27 rounds
|-
| 27
| -10
| 56°
| 13 tiles
| 18-28 rounds
|-
| 28
| -10
| 57°
| 13 tiles
| 19-28 rounds
|-
| 29
| -10
| 58°
| 13 tiles
| 19-29 rounds
|-
| 30
| -10
| 59°
| 14 tiles
| 20-30 rounds
|}
 
</div>
</div>
 
== Ability Cooldown ==
{{willpower cooldown table | 75 }}
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Causes affected creatures to lose control of their actions, making them vulnerable
* Penalizes mental attributes, making creatures more susceptible to other mental abilities and attacks
* Decent area of effect
=== Disadvantages ===
* High cost at character creation
* Relatively poor range
* Relatively long cooldown
 
==Creatures with Confusion==
{{Creatures with the mutation|Confusion}}
 
{{References|2.0.203.27}}
<references/>
 
{{Mutation Navbox}}
{{Mutation Navbox}}
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