Corrosive gas: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 5 users not shown)
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{{Aliases|ids=AcidGas60, AcidGas10, AcidGas20, AcidGas80}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Aliases|ids=AcidGas60, AcidGas10, AcidGas20, AcidGas80}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|corrosive gas}}
| title = {{Qud text|corrosive gas}}
| image = corrosive gas.png
| image = corrosive gas.png
| gif = corrosive gas animated.gif
| gif = corrosive gas animated.gif
| inhaled = no
| seeping = yes
| seeping = yes
| id = AcidGas
| id = AcidGas
| colorstr = &amp;g^G
| colorstr = &amp;g^G
| tilecolors = g
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
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| desc = Even now the nimbus of vaporized acid is condensing, starting to settle on its colonized surfaces, starting to sink through their soft edges.
| desc = Even now the nimbus of vaporized acid is condensing, starting to settle on its colonized surfaces, starting to sink through their soft edges.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Corrosive gas is a damaging gas that can seep through walls and other occluding objects, often destroying them in the process.
Corrosive gas is a damaging [[gas]] that can seep through walls and other occluding objects, often destroying them in the process.


== Sources ==
== Sources ==
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! Reference
! Reference
|-
|-
| [[Corrosive Gas Generation]]
| {{favilink|Corrosive Gas Generation}}
| Mutation Level
| Mutation Level
| 800 per turn, divided evenly into adjacent squares
| 800 per turn, divided evenly into adjacent squares
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| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}}
| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}}
|-
|-
| {{favilink|acid gas grenade mk I}}
| {{favilink|acid gas grenade|suffix:mk I}}
| 1
| 1
| 40
| 40
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
|-
|-
| {{favilink|acid gas grenade mk II}}
| {{favilink|acid gas grenade|suffix:mk II}}
| 1
| 1
| 80
| 80
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
|-
|-
| {{favilink|acid gas grenade mk III}}
| {{favilink|acid gas grenade|suffix:mk III}}
| 1
| 1
| 120
| 120
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* Corrosive gas deals significantly increased damage to:
* Corrosive gas deals significantly increased damage to:
** Walls, doors, furniture, chests, statues, and similar objects.
** Walls, doors, furniture, chests, statues, and similar objects.
** {{favilink|brooding jadepuff|brooding puffs}}.
** {{favilink|brooding puff|plural}}.
* Corrosive gas deals '''''no''''' damage to anything with the <code>Item</code> tag. This includes most weapons, armor, equipment, and other basic items a character might carry around in their inventory.
* Corrosive gas deals '''''no''''' damage to anything with the <code>Item</code> tag. This includes all weapons, armor, equipment, scrap, cybernetics, energy cells, garbage, food, trade goods, corpses, books, water containers, urns and vases, quest items, and most other similar items a character might carry around in their inventory. Furniture items, such as {{Favilink|chest|plural}} or {{Favilink|weapon rack|plural}} are affected, but any items within will drop to the ground undamaged.


The following damage formulas are used to calculate corrosive gas damage:<ref name="GasDamaging" />
The following damage formulas are used to calculate corrosive gas damage:<ref name="GasDamaging" />
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Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing.
Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing.


The density of corrosive gas can get much higher than 100 with the [[Corrosive Gas Generation]] mutation. With that mutation, a creature releases 100 density units of gas into the cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving.
The density of corrosive gas can get much higher than 100 with the {{favilink|Corrosive Gas Generation}} mutation. With that mutation, a creature releases 100 density units of gas into the cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving.


The following table indicates how much damage corrosive gas of a certain level will do per round, depending on gas level and density. Keep in mind that enemy acid resistance may reduce these numbers.
The following table indicates how much damage corrosive gas of a certain level will do per round, depending on gas level and density. Keep in mind that enemy acid resistance may reduce these numbers.
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== References ==
== References ==
<references />
<references />
{{Gas Navbox}}
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