Data:Ape fist: Difference between revisions
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| renderstr = \ | | renderstr = \ | ||
| inheritingfrom = NaturalWeapon | | inheritingfrom = NaturalWeapon | ||
| desc = | | desc = {{Qud shader|rules|{{(}}Strength Bonus Cap: 1000 | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 1000 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | Weapon Class: Cudgel (dazes on critical hit){{)}}}} | ||
| categories = Natural Weapons | | categories = Natural Weapons | ||
| gameversion = 2.0.204. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{No Description}} | {{No Description}} |
Latest revision as of 19:31, 21 January 2023
ape fist
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Skill Used
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Character
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ID?
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Dawning ape fist |
Infobox data from game version 2.0.204.52
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ape fist
Strength Bonus Cap: 1000
Weapon Class: Cudgel (dazes on critical hit)
This article looks like it has no description. You can write a bit about Data:Ape fist by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Data:Ape fist by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Data:Ape fist by editing it. Remove this template once a description is added.