Data:Point-defense laser: Difference between revisions
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(it's not power that's at issue, it's tracking) |
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Currently intended to be used only by robots with appropriate supporting | Currently intended to be used only by robots with appropriate supporting tracking systems (such as {{favilink|anomaly extinguisher|plural}}). | ||
Not usable by the player, even with a {{favilink|biodynamic power plant}}.<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/1267 Point-Defense Laser development discussion]</ref> | Not usable by the player, even with a {{favilink|biodynamic power plant}}.<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/1267 Point-Defense Laser development discussion]</ref> |
Revision as of 23:34, 12 August 2020
point-defense laser
Light | |
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Charge per Use
|
100 |
Charge Used For
|
Weapon power |
Complexity
|
6 |
Tier
|
6 |
<0256> | |
Can Disassemble
|
yes |
Can Build
|
no |
Character
|
) |
ID?
|
Point-Defense Laser |
Worn On
|
Back |
Extra Info:
|
point-defense laser
It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.
Currently intended to be used only by robots with appropriate supporting tracking systems (such as anomaly extinguishers).
Not usable by the player, even with a biodynamic power plant.[1]