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{{Character | {{Character | ||
| title = {{Qud text|decarbonizer}} | | title = {{Qud text|decarbonizer}} | ||
Line 5: | Line 6: | ||
| hp = 2000 | | hp = 2000 | ||
| av = 25 | | av = 25 | ||
| dv = | | dv = -10 | ||
| ma = | | ma = 15 | ||
| marange = 9+1d11 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Decarbonizer | |||
| tier = 8 | |||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cR | |||
| renderstr = c | | renderstr = c | ||
| role = Artillery | | role = Artillery | ||
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}} | |||
| inheritingfrom = BaseRobot | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 20+1d4+8d3 | | strength = 20+1d4+8d3 | ||
| agility = 10+1d3+8d1 | | agility = 10+1d3+8d1 | ||
Line 22: | Line 31: | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 1000 | |||
| xptier = 8 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | |||
| gender = neuter | | gender = neuter | ||
| mutations = {{creature mutation|{{MutationID to name|Decarbonizer}}| | | mutations = {{creature mutation|{{MutationID to name|Decarbonizer}}|1|17}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|17}} | ||
| desc = Particles spin in the molecular orrery of =pronouns.possessive= engine and whir against =pronouns.possessive= chrome-plated chassis. Life-lint powders the inside of =pronouns.possessive= elliptical cannon. | | desc = Particles spin in the molecular orrery of =pronouns.possessive= engine and whir against =pronouns.possessive= chrome-plated chassis. Life-lint powders the inside of =pronouns.possessive= elliptical cannon. | ||
| categories = Robots | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
The {{name}} is a high tier robot found deep underground. It does not move nor have physical attacks; instead, the decarbonizer uses its decarbonizing cannon to [[dismember]] targets. | |||
==Decarbonizing Beam== | |||
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Decarbonizer (mutation)" page) | |||
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With this mutation, the decarbonizer can take one turn to aim at a target 40 + (mutation level) tiles away. This spins up their molecular cannon, and telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an [[Save|Agility save]] of difficulty 20. If they fail this, they will have 1-4 of their limbs randomly dismembered. Even though the decarbonizer does not have decapitate, the head is an eligible limb to dismember. This beam is also [[Omniphase]], so it can dismember creatures in any phase other than [[Nullphase]]. | |||
After the decarbonizing beam has fired, the ability may not be used until 200 more turns have passed. | |||
Due to the fact that the decarbonizing beam is a mutation rather than a weapon, the decarbonizer cannot be disarmed nor dismembered to stop it firing. | |||
== Locations == | |||
Decarbonizers are most likely to be found deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation, refer to the [[Zone_tier#Tiers_and_Procedural_Generation|Tiers and Procedural Generation]] topic. | |||
{{Robots Navbox}} |