Difficulty: Difference between revisions

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(Created page with "Category:Mechanics {{stub}} ==Evaluation== If the examined object has a Combat part, it will undergo several steps to evaluate the general difficulty for the creature. Th...")
 
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If the examined object has a Combat part, it will undergo several steps to evaluate the general difficulty for the creature.
If the examined object has a Combat part, it will undergo several steps to evaluate the general difficulty for the creature.


The formula is their Level added or subtracted to a number according to their role (if the creature is not the player. Then only the level is returned.)  
The formula is their Level added or subtracted to a number according to their role (if the creature is not the player. Then only the level is returned.)


{| class="wikitable"
{| class="wikitable"
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|{{qud text|&GTrivial|notxml}}
|{{qud text|&GTrivial|notxml}}
| <-10
| <-10
|}
|} <ref>XRL.World.Capabilities.DifficultyEvaluation.cs</ref>

Revision as of 18:48, 26 July 2019

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This article is a stub. You can help Caves of Qud Wiki by expanding it.

Evaluation

If the examined object has a Combat part, it will undergo several steps to evaluate the general difficulty for the creature.

The formula is their Level added or subtracted to a number according to their role (if the creature is not the player. Then only the level is returned.)

Minion -5
Skirmisher -3
Hero +5

The two numbers are then subtracted against each other.

The resulting number be used to return one of 5 possible ratings:

Impossible >=15
Very Tough 14 to 10
Tough 9 to 5
Average 4 to -5
Easy -4 to -10
Trivial <-10

[1]

  1. XRL.World.Capabilities.DifficultyEvaluation.cs