Disintegration: Difference between revisions

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| cost = 3
| cost = 3
| id = Disintegration
| id = Disintegration
| code = dg
| startingmutation = yes
| gameversion = 2.0.206.63
| realitydistort =no
| realitydistort =no
| desc = You disintegrate nearby matter.
| desc = You disintegrate nearby matter.


Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds
Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds
|gameversion=2.0.201.47
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive [[Damage Type#Disintegration|disintegration]] damage to everything within a wide radius around the player. This damage is directly inflicted on the target; it will ignore AV, DV, and will only penetrate once.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive [[Damage Type#Disintegration|disintegration]] damage to everything within a wide radius around the player. This damage is directly inflicted on the target; it will ignore AV, DV, and will only penetrate once.


Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores {{AV}}[[AV]] and cannot be dodged. Two seperate damage calculations are performed based on if a target is a structural object or not, with [[Properties#inorganic|structural]] objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become [[Exhaustion|exhausted]] for 3 rounds, during which they are unable to perform any action.  
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores {{AV}}[[AV]] and cannot be dodged. Two separate damage calculations are performed based on if a target is a structural object or not, with [[Properties#inorganic|structural]] objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become [[Exhaustion|exhausted]] for 3 rounds, during which they are unable to perform any action.  


Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]].
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]].
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* Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
* Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
* Damage is far lower when used against non-structural objects
* Damage is far lower when used against non-structural objects
* Any loot on the ground will be destroyed


== See Also ==
== See Also ==

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