Disintegration: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 3
| cost = 3
| id = Disintegration
| id = Disintegration
| code = dg
| startingmutation = yes
| desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\nRange: 0\nArea: 7x7 around self\nDamage to organic matter: (Leve)ld10 + (2 * Level)\nDamage to inorganic matter: (Level)d100+20\nYou are exhausted for 3 rounds after using this power
| gameversion = 2.0.206.63
| realitydistort =no
| realitydistort =no
| desc = You disintegrate nearby matter.
Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds
}}
}}
Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive [[Damage Type#Disintegration|disintegration]] damage to everything within a wide radius around the player. This damage is directly inflicted on the target; it will ignore AV, DV, and will only penetrate once.
 
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores {{AV}}[[AV]] and cannot be dodged. Two separate damage calculations are performed based on if a target is a structural object or not, with [[Properties#inorganic|structural]] objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become [[Exhaustion|exhausted]] for 3 rounds, during which they are unable to perform any action.
 
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]].
== Formulas ==
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level.
{|class="wikitable"
! Damage to Non-Structural Objects
| {{simple formula| (Level)d10+(Level * 2) }}
|-
! Damage to Structural Objects
| {{simple formula| (Level)d100+20 }}
|}
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Damage to<br>Non-Structures
! Damage to<br>Structures
|-
| 1
| {{Heart}}{{dice tooltip|1d10+2}}
| {{Heart}}{{dice tooltip|1d100+20}}
|-
| 2
| {{Heart}}{{dice tooltip|2d10+4}}
| {{Heart}}{{dice tooltip|2d100+20}}
|-
| 3
| {{Heart}}{{dice tooltip|3d10+6}}
| {{Heart}}{{dice tooltip|3d100+20}}
|-
| 4
| {{Heart}}{{dice tooltip|4d10+8}}
| {{Heart}}{{dice tooltip|4d100+20}}
|-
| 5
| {{Heart}}{{dice tooltip|5d10+10}}
| {{Heart}}{{dice tooltip|5d100+20}}
|-
| 6
| {{Heart}}{{dice tooltip|6d10+12}}
| {{Heart}}{{dice tooltip|6d100+20}}
|-
| 7
| {{Heart}}{{dice tooltip|7d10+14}}
| {{Heart}}{{dice tooltip|7d100+20}}
|-
| 8
| {{Heart}}{{dice tooltip|8d10+16}}
| {{Heart}}{{dice tooltip|8d100+20}}
|-
| 9
| {{Heart}}{{dice tooltip|9d10+18}}
| {{Heart}}{{dice tooltip|9d100+20}}
|-
| 10
| {{Heart}}{{dice tooltip|10d10+20}}
| {{Heart}}{{dice tooltip|10d100+20}}
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Damage to<br>Non-Structures
! Damage to<br>Structures
|-
| 11
| {{Heart}}{{dice tooltip|11d10+22}}
| {{Heart}}{{dice tooltip|11d100+20}}
|-
| 12
| {{Heart}}{{dice tooltip|12d10+24}}
| {{Heart}}{{dice tooltip|12d100+20}}
|-
| 13
| {{Heart}}{{dice tooltip|13d10+26}}
| {{Heart}}{{dice tooltip|13d100+20}}
|-
| 14
| {{Heart}}{{dice tooltip|14d10+28}}
| {{Heart}}{{dice tooltip|14d100+20}}
|-
| 15
| {{Heart}}{{dice tooltip|15d10+30}}
| {{Heart}}{{dice tooltip|15d100+20}}
|-
| 16
| {{Heart}}{{dice tooltip|16d10+32}}
| {{Heart}}{{dice tooltip|16d100+20}}
|-
| 17
| {{Heart}}{{dice tooltip|17d10+34}}
| {{Heart}}{{dice tooltip|17d100+20}}
|-
| 18
| {{Heart}}{{dice tooltip|18d10+36}}
| {{Heart}}{{dice tooltip|18d100+20}}
|-
| 19
| {{Heart}}{{dice tooltip|19d10+38}}
| {{Heart}}{{dice tooltip|19d100+20}}
|-
| 20
| {{Heart}}{{dice tooltip|20d10+40}}
| {{Heart}}{{dice tooltip|20d100+20}}
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation<br>Level
! Damage to<br>Non-Structures
! Damage to<br>Structures
|-
| 21
| {{Heart}}{{dice tooltip|21d10+42}}
| {{Heart}}{{dice tooltip|21d100+20}}
|-
| 22
| {{Heart}}{{dice tooltip|22d10+44}}
| {{Heart}}{{dice tooltip|22d100+20}}
|-
| 23
| {{Heart}}{{dice tooltip|23d10+46}}
| {{Heart}}{{dice tooltip|23d100+20}}
|-
| 24
| {{Heart}}{{dice tooltip|24d10+48}}
| {{Heart}}{{dice tooltip|24d100+20}}
|-
| 25
| {{Heart}}{{dice tooltip|25d10+50}}
| {{Heart}}{{dice tooltip|25d100+20}}
|-
| 26
| {{Heart}}{{dice tooltip|26d10+52}}
| {{Heart}}{{dice tooltip|26d100+20}}
|-
| 27
| {{Heart}}{{dice tooltip|27d10+54}}
| {{Heart}}{{dice tooltip|27d100+20}}
|-
| 28
| {{Heart}}{{dice tooltip|28d10+56}}
| {{Heart}}{{dice tooltip|28d100+20}}
|-
| 29
| {{Heart}}{{dice tooltip|29d10+58}}
| {{Heart}}{{dice tooltip|29d100+20}}
|-
| 30
| {{Heart}}{{dice tooltip|30d10+60}}
| {{Heart}}{{dice tooltip|30d100+20}}
|}
 
</div>
</div>
 
== Ability Cooldown ==
{{willpower cooldown table | 75 }}
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies
* Damage is not affected by {{AV}}AV and cannot be dodged, thus ensuring large, unavoidable damage to most targets
* Especially useful in destroying walls in the player's way
* Can be used as a last resort if the player finds themselves in a disadvantageous position
=== Disadvantages ===
* Moderate cost at character creation
* Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
* Damage is far lower when used against non-structural objects
* Any loot on the ground will be destroyed
 
== See Also ==
* {{favilink|resonance grenade|plural}}, which cause disintegration in a radius of 3, at Disintegration levels of 2, 4, and 6 respectively.
 
==Creatures with Disintegration==
{{Creatures with the mutation|Disintegration}}
 
{{Mutation Navbox}}

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