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(changed "without a mind" to the more accurate "with a mental shield", and linked the appropriate page) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| cost = 5 | | cost = 5 | ||
| id = Domination | | id = Domination | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You garrote an adjacent creature's mind and control its actions while your own body lies dormant. | | desc = You garrote an adjacent creature's mind and control its actions while your own body lies dormant. | ||
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== Permanent Domination == | == Permanent Domination == | ||
There are two ways for a player with Domination or a {{Favilink|Ganglionic Teleprojector}} to permanently dominate another creature. | |||
* The player dominates the destination body, and original body is killed in a single blow, before the "{{qud shader|r|Your domination is broken!}}" message triggers. | |||
* The player dominates the destination body, and THAT body dominates a tertiary body. If the player-destination domination runs out before the destination-tertiary domination does, the player will be permanently trapped in the destination body when the destination-tertiary domination ends. | |||
Regardless of method, the player will receive the message "{{qud shader|r|Your mind is stranded here.}}" and will be permanently trapped in the destination body: the Dominated effect ends, and the player no longer has the ability to End Domination. | |||
===Strategy=== | |||
{{Opinion}} | |||
* Certain legendary creatures, particularly [[Merchants#Legendary Merchants|legendary merchants]], have unnaturally high stats for their level. Swapping with them can provide a powerful chassis that the player can then level up. | |||
* Swapping with pre-saved [[Clones | clones]] of the player can be used to revert negative changes like the drain from [[Stat sap|stat saps]], or used to reroll changes from {{Favilink|Brain brine}}. | |||
* [[Glimmer#Esper Hunters|Psychic assassins]] always possess more ego than the player and a plethora of mental mutations. Certain [[Glimmer#Extradimensional hunters|extradimensional assassins]] could be appealing hosts due to their high physical attributes alongside mental mutations. | |||
* Swapping with {{favilink|Crowsong}} is the only way to permanently gain [[Metamorphosis]] if prerelease content is not enabled. This is the only way to gain access to the bodies of non-mechanical creatures with [[mental shield | mental shielding]] such as {{Favilink|Soupy sludge|sludges}}. | |||
* Many creatures have traits which are normally inaccessible by the player: see [[:Category:Innate_mutations]]. A few particularly relevant traits: | |||
**{{Favilink|Astral tabby|plural}} are permanently phased. This can be combined with [[Omniphase|omniphase]] weaponry to allow the player to attack while fully immune to conventional weaponry. | |||
**[[Cherubim]] possess innate projectile shielding alongside powerful sultan-dependent abilities. | |||
**{{Favilink page|Decarbonizer|plural}} and {{Favilink|Lithofex}} have abilities capable of instantly killing most creatures. | |||
== Advantages and Disadvantages == | == Advantages and Disadvantages == | ||
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=== Advantages === | === Advantages === | ||
* Dominated creatures can be used to explore and fight without endangering the player | * Dominated creatures can be used to explore and fight without endangering the player | ||
* Allows the player to | * Allows the player to defeat powerful enemies by dominating them and placing them in deadly situations | ||
* Can be utilized in certain circumstances to "body-swap" to a more | * Can be utilized in certain circumstances to "body-swap" to a more desirable creature type | ||
* Can be used to retrieve items and equipment from creatures without killing or otherwise harming them, by unequipping and dropping them | * Can be used to retrieve items and equipment from creatures without killing or otherwise harming them, by unequipping and dropping them | ||
=== Disadvantages === | === Disadvantages === | ||
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* The player's level and Ego modifier/mutation level must be quite high to dominate higher level/high MA enemies | * The player's level and Ego modifier/mutation level must be quite high to dominate higher level/high MA enemies | ||
* Failed Domination attempts will anger neutral creatures and their allies | * Failed Domination attempts will anger neutral creatures and their allies | ||
==Creatures with Domination== | |||
{{Creatures with the mutation|Domination}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |