Domination: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 5
| id = Domination
| id = Domination
| code = df
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You garrote an adjacent creature's mind and control its actions while your own body lies dormant.
| desc = You garrote an adjacent creature's mind and control its actions while your own body lies dormant.


Mental attack versus creature with a mind\nCooldown: 75 rounds\nDuration: (100 + 100 * Level) rounds\nRange: 1
Success roll: &Cmutation rank&y or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level\nRange: 1\nDuration: &C(level based)&y rounds\nCooldown: 75 rounds
| realitydistort =yes
| realitydistort = yes
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to take control of another creature's body.
Domination grants the "Dominate Creature" ability, which, when used on a creature within one tile of the player, causes the player to assume complete control of them. While dominating a creature, the player can perform essentially any action they could normally do within their own body, such as manipulating the creature's inventory, utilizing any abilities they might have, spending points within their character sheet, etc. Additionally, the creature's normal faction reputation will still apply while it is being dominated.
Dominating a creature will leave the player's original body completely inert; it will not move or act on its own, and will remain that way until domination is broken.
Control of a creature can be relinquished either willingly by using the "End Domination" ability while dominating a target, or due to domination being broken forcibly. This can happen if the player's original body takes damage or if the creature being dominated dies. Once the connection is broken, the player will assume control of their original body once again.
Successfully dominating a neutral creature and then ending domination will not cause them to become hostile; however, a failed attempt to dominate them will, along with any allies who witnessed the attempt. Additionally, creatures with a [[mental shield]], such as oozes, plants, and robots, are immune (though robots can be dominated via a {{favilink|ganglionic teleprojector}}).
== Formulas ==
The following formula is used to determine duration based on mutation level.
{|class="wikitable"
! Duration
| {{simple formula| 100 + 100 * Level }}
|}
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Duration
|-
| 1
| 200 rounds
|-
| 2
| 300 rounds
|-
| 3
| 400 rounds
|-
| 4
| 500 rounds
|-
| 5
| 600 rounds
|-
| 6
| 700 rounds
|-
| 7
| 800 rounds
|-
| 8
| 900 rounds
|-
| 9
| 1000 rounds
|-
| 10
| 1100 rounds
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Duration
|-
| 11
| 1200 rounds
|-
| 12
| 1300 rounds
|-
| 13
| 1400 rounds
|-
| 14
| 1500 rounds
|-
| 15
| 1600 rounds
|-
| 16
| 1700 rounds
|-
| 17
| 1800 rounds
|-
| 18
| 1900 rounds
|-
| 19
| 2000 rounds
|-
| 20
| 2100 rounds
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Duration
|-
| 21
| 2200 rounds
|-
| 22
| 2300 rounds
|-
| 23
| 2400 rounds
|-
| 24
| 2500 rounds
|-
| 25
| 2600 rounds
|-
| 26
| 2700 rounds
|-
| 27
| 2800 rounds
|-
| 28
| 2900 rounds
|-
| 29
| 3000 rounds
|-
| 30
| 3100 rounds
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 75 }}
== Permanent Domination ==
There are two ways for a player with Domination or a {{Favilink|Ganglionic Teleprojector}} to permanently dominate another creature.
* The player dominates the destination body, and original body is killed in a single blow, before the "{{qud shader|r|Your domination is broken!}}" message triggers.
* The player dominates the destination body, and THAT body dominates a tertiary body. If the player-destination domination runs out before the destination-tertiary domination does, the player will be permanently trapped in the destination body when the destination-tertiary domination ends.
Regardless of method, the player will receive the message "{{qud shader|r|Your mind is stranded here.}}" and will be permanently trapped in the destination body: the Dominated effect ends, and the player no longer has the ability to End Domination.
===Strategy===
{{Opinion}}
* Certain legendary creatures, particularly [[Merchants#Legendary Merchants|legendary merchants]], have unnaturally high stats for their level. Swapping with them can provide a powerful chassis that the player can then level up.
* Swapping with pre-saved [[Clones | clones]] of the player can be used to revert negative changes like the drain from [[Stat sap|stat saps]], or used to reroll changes from {{Favilink|Brain brine}}.
* [[Glimmer#Esper Hunters|Psychic assassins]] always possess more ego than the player and a plethora of mental mutations. Certain [[Glimmer#Extradimensional hunters|extradimensional assassins]] could be appealing hosts due to their high physical attributes alongside mental mutations.
* Swapping with {{favilink|Crowsong}} is the only way to permanently gain [[Metamorphosis]] if prerelease content is not enabled. This is the only way to gain access to the bodies of non-mechanical creatures with [[mental shield | mental shielding]] such as {{Favilink|Soupy sludge|sludges}}.
* Many creatures have traits which are normally inaccessible by the player: see [[:Category:Innate_mutations]]. A few particularly relevant traits:
**{{Favilink|Astral tabby|plural}} are permanently phased. This can be combined with [[Omniphase|omniphase]] weaponry to allow the player to attack while fully immune to conventional weaponry.
**[[Cherubim]] possess innate projectile shielding alongside powerful sultan-dependent abilities.
**{{Favilink page|Decarbonizer|plural}} and {{Favilink|Lithofex}} have abilities capable of instantly killing most creatures.
== Advantages and Disadvantages ==
{{Opinion}}
=== Advantages ===
* Dominated creatures can be used to explore and fight without endangering the player
* Allows the player to defeat powerful enemies by dominating them and placing them in deadly situations
* Can be utilized in certain circumstances to "body-swap" to a more desirable creature type
* Can be used to retrieve items and equipment from creatures without killing or otherwise harming them, by unequipping and dropping them
=== Disadvantages ===
* Very high cost at character generation
* Dominating a creature leaves your original body defenseless
* The player's level and Ego modifier/mutation level must be quite high to dominate higher level/high MA enemies
* Failed Domination attempts will anger neutral creatures and their allies
==Creatures with Domination==
{{Creatures with the mutation|Domination}}
{{Mutation Navbox}}
{{Mutation Navbox}}

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