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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = | | cost = 3 | ||
| id = HeightenedStrength | | id = HeightenedStrength | ||
| | | startingmutation = yes | ||
| desc = You are possessed of hulking strength | | gameversion = 2.0.206.63 | ||
| desc = You are possessed of hulking strength. | |||
+( | +&C(level based)&y Strength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds | ||
| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
''' | '''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow. | ||
== | |||
== Formulas == | |||
The following formulas are used to calculate strength bonus and daze chance based on mutation level. {{Code Reference | |||
| namespace = XRL.World.Parts.Mutation | |||
| class = HeightenedStrength | |||
}} | |||
{| class="wikitable" | |||
! Strength Bonus | |||
|{{simple formula | 2 + (Level - 1) / 2}} | |||
|- | |||
! Daze Chance | |||
|{{simple formula | 13 + 2 * Level}} | |||
|} | |||
== Advancement Table == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Strength Bonus | |||
!Daze Chance | |||
|- | |||
|1 | |||
| +2 | |||
| 15% | |||
|- | |||
|2 | |||
| +2 | |||
| 17% | |||
|- | |||
|3 | |||
| +3 | |||
| 19% | |||
|- | |||
|4 | |||
| +3 | |||
| 21% | |||
|- | |||
|5 | |||
| +4 | |||
| 23% | |||
|- | |||
|6 | |||
| +4 | |||
| 25% | |||
|- | |||
|7 | |||
| +5 | |||
| 27% | |||
|- | |||
|8 | |||
| +5 | |||
| 29% | |||
|- | |||
|9 | |||
| +6 | |||
| 31% | |||
|- | |||
|10 | |||
| +6 | |||
| 33% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Strength Bonus | |||
!Daze Chance | |||
|- | |||
|11 | |||
| +7 | |||
| 35% | |||
|- | |||
|12 | |||
| +7 | |||
| 37% | |||
|- | |||
|13 | |||
| +8 | |||
| 39% | |||
|- | |||
|14 | |||
| +8 | |||
| 41% | |||
|- | |||
|15 | |||
| +9 | |||
| 43% | |||
|- | |||
|16 | |||
| +9 | |||
| 45% | |||
|- | |||
|17 | |||
| +10 | |||
| 47% | |||
|- | |||
|18 | |||
| +10 | |||
| 49% | |||
|- | |||
|19 | |||
| +11 | |||
| 51% | |||
|- | |||
|20 | |||
| +11 | |||
| 53% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level | !Mutation Level | ||
! | !Strength Bonus | ||
!Daze Chance | |||
|- | |||
|21 | |||
| +12 | |||
| 55% | |||
|- | |||
|22 | |||
| +12 | |||
| 57% | |||
|- | |||
|23 | |||
| +13 | |||
| 59% | |||
|- | |- | ||
| | |24 | ||
| | | +13 | ||
| 61% | |||
|- | |- | ||
| | |25 | ||
| | | +14 | ||
| 63% | |||
|- | |- | ||
| | |26 | ||
| | | +14 | ||
| 65% | |||
|- | |||
|27 | |||
| +15 | |||
| 67% | |||
|- | |||
|28 | |||
| +15 | |||
| 69% | |||
|- | |||
|29 | |||
| +16 | |||
| 71% | |||
|- | |||
|30 | |||
| +16 | |||
| 73% | |||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] and increases carrying capacity | |||
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength | |||
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as {{favilink|Horns}} | |||
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as {{favilink|Multiple Arms}} | |||
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead | |||
===Disadvantages=== | |||
* Moderate cost at character creation | |||
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase | |||
==Creatures with Double-muscled== | |||
{{Creatures with the mutation|Double-muscled}} | |||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |