Electrified: Difference between revisions
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m (Teamtoto moved page Electrical to Electrified: Correcting mod name) |
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{{Mod | {{Mod | ||
|title = | |title ={{qud text|&Welectrified|notxml}} | ||
|type =Weapon | |type =Weapon | ||
|id = | |id =ModElectrified | ||
|rarity = | |rarity =U | ||
|mintier =1 | |||
|tinkerable =yes | |tinkerable =yes | ||
|tinkertier =2 | |tinkertier =2 | ||
|value =1.2 | |value =1.2 | ||
|desc = | |desc =&CElectrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. | ||
|notxml=yes | |||
}} | }} | ||
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something. |
Revision as of 20:14, 31 August 2019
electrified
Category
|
Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
ID
|
ModElectrified |
Electrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. |
electrified is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. Adding this to a weapon causes it to become EMP Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.