Electromagnetic Impulse: Difference between revisions

Jump to navigation Jump to search
no edit summary
mNo edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Aliases|names=electromagnetic impulse}}
{{Mutation
{{Mutation
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}}
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}}
Line 5: Line 6:
| cost = -2
| cost = -2
| id = ElectromagneticImpulse
| id = ElectromagneticImpulse
| code = cg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.


Line 25: Line 27:
* Makes relying on artifacts during combat risky
* Makes relying on artifacts during combat risky
* Can cause issues for friendly robots who are caught in the effect
* Can cause issues for friendly robots who are caught in the effect
* Horrible synergy with [[Electrical Generation]]
* Horrible synergy with {{favilink|Electrical Generation}}


{{References|2.0.201.47}}
{{References|2.0.201.47}}


{{Mutation Navbox}}
{{Mutation Navbox}}

Navigation menu