Experience: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{tocright}}
'''Experience''' or '''XP''' is awarded primarily when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels. Creatures more than two level tiers below the attacker grant 0 experience. Experience can also be gained through non-violent means; refer to the '''''Other Sources of Experience''''' section below for more details.
'''Experience''' or '''XP''' is awarded primarily when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels. Creatures more than two level tiers below the attacker grant 0 experience. Experience can also be gained through non-violent means; refer to the '''''Other Sources of Experience''''' section below for more details.


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= Battle Experience Formula =
= Battle Experience Formula =
Each creature has a unique base '''XP Value''' which is used to grant XP when the player or another creature kills it. This base value is modified depending on how the attacker's level compares to the target's level. XP is only granted to the creature who landed the final blow, as well that creature's followers and/or party leader.
Each creature has a unique base '''XP Value''' which is used to grant XP when the player or another creature kills it. This base value is modified depending on how the attacker's level compares to the target's level. XP is only granted to the creature who landed the final blow, as well that creature's followers and/or party leader. If the attacker is a [[domination|dominated]] creature, the dominator will not gain experience unless the dominated creature is also a follower.


The following values are involved in the XP calculation:
The following values are involved in the XP calculation:
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{{clear}}
{{clear}}
= List of Creature XP Values=
For a full list of creature XP Values, you can refer to [[creatures by experience value]].
= Other Sources of Experience =
= Other Sources of Experience =
* Turning in secrets about [[Resheph]] to {{favilink|Tszappur}}
* Turning in secrets about [[Resheph]] to {{favilink|Tszappur}}
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{{Missing info|How much xp do villages or lairs give?}}
{{Missing info|How much xp do villages or lairs give?}}


= Leveling Up=
=Leveling Up=
When levelling up, a creature gains possible things:
The total experience required to reach level <code>x</code> is <code>15x<sup>3</sup> + 100</code>.{{Code Reference|class=Leveler|method=GetXPForLevel}}
* 1 attribute point every 3 levels
 
* all attributes increase by 1 every 6 instead
When levelling up, a creature gains:
* An attribute bonus every 3 levels. The exact attribute boost alternates. At level <code>3*n</code>, the boost is:
** If <code>n</code> is odd (levels 3, 9, 15, ...), gain 1 attribute point
** If <code>n</code> is even (levels 6, 12, 18, ...), all attributes increase by 1 instead
* 1 mutation point every level if they are not [[True Kin]]
* 1 mutation point every level if they are not [[True Kin]]
* +[[Toughness]] HP
* +[[Toughness]] HP
* 70 (if True Kin) or 50 (if Mutant) + Current Level * (Int-10) Skill Points
* 70 (if True Kin) or 50 (if Mutant) + 4 * (Int-10) Skill Points
* If the creature has [[Carbide Chef]], a chance to become [[Inspired]]
* If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]]
* A chance to name an equipped item
* A chance to name an equipped item
{{Missing info|How is the experience needed for each level calculated?}}


{{References|2.0.201.48}}
{{Mechanics Navbox}}
{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]
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