Experience: Difference between revisions

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mechanics
(dominators dont get xp for non party dominated kills)
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{{As Of Patch|2.0.201.48}}{{tocright}}
{{tocright}}
'''Experience''' or '''XP''' is awarded primarily when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels. Creatures more than two level tiers below the attacker grant 0 experience. Experience can also be gained through non-violent means; refer to the '''''Other Sources of Experience''''' section below for more details.
'''Experience''' or '''XP''' is awarded primarily when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels. Creatures more than two level tiers below the attacker grant 0 experience. Experience can also be gained through non-violent means; refer to the '''''Other Sources of Experience''''' section below for more details.


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{{Missing info|How much xp do villages or lairs give?}}
{{Missing info|How much xp do villages or lairs give?}}


= Leveling Up=
=Leveling Up=
When levelling up, a creature gains possible things:
The total experience required to reach level <code>x</code> is <code>15x<sup>3</sup> + 100</code>.{{Code Reference|class=Leveler|method=GetXPForLevel}}
* 1 attribute point every 3 levels
 
* all attributes increase by 1 every 6 instead
When levelling up, a creature gains:
* An attribute bonus every 3 levels. The exact attribute boost alternates. At level <code>3*n</code>, the boost is:
** If <code>n</code> is odd (levels 3, 9, 15, ...), gain 1 attribute point
** If <code>n</code> is even (levels 6, 12, 18, ...), all attributes increase by 1 instead
* 1 mutation point every level if they are not [[True Kin]]
* 1 mutation point every level if they are not [[True Kin]]
* +[[Toughness]] HP
* +[[Toughness]] HP
* 70 (if True Kin) or 50 (if Mutant) + Current Level * (Int-10) Skill Points
* 70 (if True Kin) or 50 (if Mutant) + 4 * (Int-10) Skill Points
* If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]]
* If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]]
* A chance to name an equipped item
* A chance to name an equipped item
{{Missing info|How is the experience needed for each level calculated?}}


{{References|2.0.201.48}}
{{Mechanics Navbox}}
{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]
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