Explosions: Difference between revisions

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{{Missing info|This page describes previous logic used for explosive effects. The explosion logic in game was significantly changed in patch 2.0.201.25. There may be changes to the logic described below. Additional investigation is needed}}
{{Missing info|This page describes previous logic used for explosive effects. The explosion logic in game was significantly changed in patch 2.0.201.25. There may be changes to the logic described below. Additional investigation is needed}}
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade mk I|high explosive grenades}} among other weapons, as well as certain other things such as {{Favilink id|Space-Time Vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion. Explosions can cross zone boundaries and damage things outside the zone where they originated.
'''Explosions''' are a type of damaging phenomenon caused by {{Favilink|high explosive grenade|plural}} among other weapons, as well as certain other things such as {{Favilink id|Space-Time Vortex|plural}}. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion. Explosions can cross zone boundaries and damage things outside the zone where they originated.


== Calculating Damage and Force ==
== Calculating Damage and Force ==
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| Explosive
| Explosive
| 2000
| 2000
| {{heart}}{{dice tooltip|8+2d6}}
| {{heart}}{{dice tooltip|8+4d6}}
|-
|-
| {{favilink|high explosive grenade|suffix:mk II}}
| {{favilink|high explosive grenade|suffix:mk II}}
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