Eyeless king crab: Difference between revisions

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| title = {{Qud text|{{Qud shader|Y|{{(}}eyeless king crab{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}eyeless king crab{{)}}}}}}
| image = eyeless king crab.png
| image = eyeless king crab.png
| lv = 19
| lv = 21
| hp = 70
| hp = 70
| av = 11
| av = 9
| dv = -7
| dv = 4
| ma = 0
| ma = 0
| marange = -2+1d3
| marange = -2+1d4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Eyeless King Crab
| id = Eyeless King Crab
| tier = 3
| tier = 4
| colorstr = &Y
| colorstr = &Y
| tilecolors = Yw
| tilecolors = Yw
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| corpsechance = 25
| corpsechance = 25
| role = Tank
| role = Tank
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Crab}}
| inheritingfrom = BaseCrab
| inheritingfrom = BaseCrab
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 18+1d4+3d3
| strength = 18+1d4+4d3
| agility = 6+1d3+3d2-1
| agility = 6+1d3+4d2-1
| toughness = 16+1d3+3d2
| toughness = 16+1d3+4d2
| intelligence = 3+1d2+3d2-1
| intelligence = 3+1d2+4d2-1
| willpower = 3+1d2+3d2-1
| willpower = 3+1d2+4d2-1
| ego = 3+1d2+3d2-1
| ego = 3+1d2+4d2-1
| strengthmult = 1.5
| strengthmult = 1.5
| acid = 20
| acid = 20
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| cold = 40
| cold = 40
| heat = 20
| heat = 20
| xpvalue = 475
| xpvalue = 525
| xptier = 3
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Eyeless King Crab_Claw|2|no|100}}
| inventory = {{inventory|Eyeless King Crab_Claw|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Dual_Wield}} </br>{{SkillID to name|Dual_Wield_Two_Weapon_Fighting}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Mastery}}
| mutations = {{creature mutation|{{MutationID to name|EnhancedSkeleton}}|0|8}} </br>{{creature mutation|{{MutationID to name|KineticDampening}}|0|8}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|8}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|9}}
| desc = This enormous crab scuttles forth beneath a cavernous ivory shell large enough to house a man and a bedroll, and in fact Qud's subterranean hermits are known to take up residence in the flaking shells of dead king crabs.
| desc = A monstrous shelf of sunless ivory upheaves on pointed legs. =pronouns.Possessive= eyesstalks are stalagmite husks -- only moss grows there now -- and =pronouns.subjective= =verb:wield:afterpronoun= a claw monolith that cuts stone like dry grass.
| categories = Crabs
| categories = Crabs
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Eyeless King Crab Heroes ==
== Eyeless King Crab Heroes ==
Eyeless king crabs will occasionally spawn as eyeless king crabs heroes, which are [[legendary creature|legendary]] and possess additional properties.{{XML Ref|object|Eyeless King Crab Hero}} Unlike other "heroes", the  randomly generated names of eyeless king crab heroes have no impact on their properties and are purely cosmetic.
Eyeless king crabs will occasionally spawn as eyeless king crabs heroes, which are [[legendary creature|legendary]] and possess additional properties.{{XML Ref|object|Eyeless King Crab Hero}}  


All eyeless king crab heroes will possess the following:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=EyelessKingCrabHero1}}
All eyeless king crab heroes will possess the following:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=EyelessKingCrabHero1}}
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* Item from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] with a 50% bonus [[Item Mods|mod]] chance*
* Item from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] with a 50% bonus [[Item Mods|mod]] chance*
* Item from [[Data:Armor#Armor 2|Armor 2]] with a 50% bonus mod chance
* Item from [[Data:Armor#Armor 2|Armor 2]] with a 50% bonus mod chance
* Item from [[Data:Junk#Junk 4R|Junk 4R]]  
* Item from [[Population:Junk#Junk 4R|Junk 4R]]  
* Item from [[Data:Junk#Junk 5|Junk 5]]
* Item from [[Population:Junk#Junk 5|Junk 5]]
<nowiki>*</nowiki>''Due to the fact that eyeless king crab's claw's occupy their pincer slots, they will not normally be able to equip this item.''
<nowiki>*</nowiki>''Due to the fact that eyeless king crab's claw's occupy their pincer slots, they will not normally be able to equip this item.''


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