Fidget cell: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|&amp;wfidget &amp;ccell}}
| title = {{Qud text|{{Qud shader|w|fidget}} {{Qud shader|c|cell}}}}
| image = fidget cell.png
| image = fidget cell.png
| weight = 1
| weight = 1

Revision as of 17:20, 18 July 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
fidget cell
Fidget cell.png
$
60.00
Commerce Value
1
lb.
Weight
Max Charge

2500

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Character

'

ID?Use this ID to Wish for the item

Fidget Cell

Worn On

Arm

Spawns in

EnergyCells

Extra Info:
fidget cell

Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.

Perfect

A fidget cell is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.