Fitted with filters: Difference between revisions

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(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{Qud text|with {{qud shader|Y|filters}}}} | type = Helmet,Mask | id = ModFilters | rarity = U | tink...")
 
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{{As Of Patch|2.0.200.80}}
{{Mod
{{Mod
| title       = {{Qud text|with {{qud shader|Y|filters}}}}
| title             = {{Qud text|with {{qud shader|Y|filters}}}}
| type         = Helmet,Mask
| type               = Helmet,Mask
| id           = ModFilters
| id                 = ModFilters
| rarity       = U
| rarity             = U
| tinkerable   = yes
| tinkerable         = yes
| canautotinker = no
| canautotinker     = no
| tinkertier   = 2
| tinkertier         = 2
| value       = 1.2
| value             = 1.2
| complexity   = 1
| complexity         = 1
| difficulty   = 1
| difficulty         = 1
| desc         = &CFitted with filters: This item protects against dangerous gases.
| powerloadsensitive = no
| empsensitive      = no
| realitydistortion  = no
| desc               = &CFitted with filters: This item protects against breathing in dangerous gases.
| restriction        = Cannot be applied to items that already filter gas.
}}
}}
{{name}} is a mod that adds protection from [[inhaled gases]] and similar respiratory effects.
The '''fitted {{name}}''' mod can be applied to [[helmets]] or [[masks]] and will reduce the effect of [[gases]] on its wearer.


The power of the {{name}} mod depends on the item tier it is added to.
This mod also prevents critically failing saves against gases when you roll a 1 out of 20 on the save roll.
* When added to a tier 1 item, it has power equal to a {{favilink|vinewood sap mask}}
 
== Scaling ==
The power of the '''fitted {{name}}''' mod depends on the item tier it is added to.
* When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}}
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}}
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}}
* When added to a tier 8 item, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available.
* When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available.
 
When added to a tier 8 item, the '''fitted {{name}}''' mod has the following effects on the wearer: {{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
* They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density.
* They receive +10 to [[save | saves]] against [[Respiration|inhaled gases]] and cannot critically fail these saves.
* They take 10% less damage from damaging gases (including ones that don't need to be inhaled to have an effect, such as {{Favilink | corrosive gas}}).


When added to a tier 8 item, the {{name}} mod has the following effects:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
== Additional Notes ==
* Effectively reduces gas density by 50 prior to calculating gas effects on its wearer.
Wearing more than one item that is '''fitted {{name}}''' or similar item such as {{Favilink | vinewood sap mask}} or {{favilink|gas mask}} causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]].
* Provides a [[Save|saving throw]] bonus of +10 against inhaled gas effects.
** Currently, unlike the '''gas mask''' or '''vinewood sap mask''', does not prevent against critical failure when rolling a 1 on the saving throw, but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2807 may be a bug].
* Reduces gas-based damage by 10%


This item's effects stack if you wear multiple.
You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}.


The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}}
The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}}


{{references|2.0.201.50}}
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ExtraInfo=EI
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=EI.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            COALESCE(GD.Tier,1)=Tier,
            CONCAT(CEIL(COALESCE(GD.Tier,1) + 2) * 5,'%')=Effective<br>Density Reduction,
            CONCAT('+',CEIL(COALESCE(GD.Tier,1) + 2))=Save Bonus,
            CONCAT(CEIL(COALESCE(GD.Tier,1) + 2),'%')=Damage<br>Reduction
  | where = (M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'MaskMods') AND (EI.Info IS NULL OR EI.Info NOT LIKE '%Filters gas,,,%')
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}
 
{{references|2.0.201.114}}


{{Mod Navbox}}
{{Mod Navbox}}
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