Flamethrower
flamethrower
Heat | |
Ammo Type
|
|
Accuracy
|
Low (10) |
Shots per Action
|
9 |
Max Volume
|
32 drams |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Flamethrower |
Uses Slots
|
Back, Missile Weapon, Missile Weapon |
Spawns in
|
|
Extra Info:
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flamethrower
A flame-throwing apparatus.
Despite the flamethrower's deceptively low damage rating (1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating. The flamethrower also increases a target's temperature by 4d204-80 (Avg: 42) on hit, which will set most things on fire and cause additional damage.
The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.