Flaming: Difference between revisions
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imported>Lemonlich (Created page with "{{Mod |title = |type =Weapon |id = |rarity = |tinkerable =yes |tinkertier =2 |value =1.2 |desc = }}") |
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{{Mod | {{Mod | ||
|title = | |title ={{qud text|&Rflaming|notxml}} | ||
|type =Weapon | |type =Weapon | ||
|id = | |id =ModFlaming | ||
|rarity = | |rarity =U | ||
|mintier =1 | |||
|tinkerable =yes | |tinkerable =yes | ||
|tinkertier =2 | |tinkertier =2 | ||
|value =1.2 | |value =1.2 | ||
|desc = | |desc =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. | ||
|notxml=yes | |||
}} | }} | ||
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. | |||
Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something. |
Revision as of 21:18, 31 August 2019
flaming
Category
|
Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
ID
|
ModFlaming |
Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. |
flaming is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8.
Adding this to a weapon causes it to become EMP Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.