Flaming: Difference between revisions

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imported>Lemonlich
(Created page with "{{Mod |title = |type =Weapon |id = |rarity = |tinkerable =yes |tinkertier =2 |value =1.2 |desc = }}")
 
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{{Mod
{{Mod
|title      =
|title      ={{qud text|&Rflaming|notxml}}
|type      =Weapon
|type      =Weapon
|id        =
|id        =ModFlaming
|rarity    =
|rarity    =U
|mintier    =1
|tinkerable =yes
|tinkerable =yes
|tinkertier =2
|tinkertier =2
|value      =1.2
|value      =1.2
|desc      =
|desc      =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
|notxml=yes
}}
}}
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8.
Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.

Revision as of 21:18, 31 August 2019

flaming
Category

Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.2

ID

ModFlaming

Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.

flaming is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8.

Adding this to a weapon causes it to become EMP Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.