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{{As Of Patch|2.0.200.88}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 5
| cost = 4
| slots = Hands
| slots = Hands, Feet, Face
| exclusions = Freezing Hands, Burrowing Claws
| canequipslots = yes
| id = FlamingHands
| exclusions = Freezing Ray
| code = bh
| variants = Hands, Feet, Face
| desc = You emit jets of flame from your hands.
| id = FlamingRay
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You emit a ray of flame from your (hands, feet, face).


Emits a 9-square ray of flame in the direction of your choice\nCooldown: 10 rounds\nDamage: (Level)d4+(Num Hands)\nCannot wear gloves
Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds
| realitydistort =no
Melee attacks heat opponents by &C(level based)&y degrees
| realitydistort = no
}}
}}
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. When activated, the ghostly flames will emit a straight line of fire that deals [[Damage Type#Heat|Heat]] damage as well as increase [[Temperature]]. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FlamingHands}} The temperature increase each level is 310 + 25 * Level. If a creature with Flaming Hands hits something with a melee weapon, the target's temperature will also increase by {{T|100}}. This mutation does not affect phased creatures, including their temperature.
'''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a ''flaming ray'' from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the ghostly flames will be located on.
 
Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their target's temperature when making melee attacks; the attack can be made by any limb (even when wielding weapons) and does not need to penetrate for this temperature change to occur.
 
Flaming Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.
 
If Flaming Ray is present on the same limb as other natural equipment, such as the {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by {{favilink|Burrowing Claws}}, that equipment will be {{qud text|&rf&Rl&Wa&Ym&Wi&Rn&rg}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.
 
If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
 
== Formulas ==
The following formulas are used to determine damage, temperature change, and melee temperature change based on mutation level.
{| class="wikitable"
! Damage
|{{simple formula | (Level)d4 + 1 }}
|-
! Temperature Change
|{{simple formula | 310° + (25° * Level) }}
|-
! Melee Temperature Change
|{{simple formula | (Level)d8° }}
|}


== Advancement Table ==
== Advancement Table ==
Where the bonus is the number of "Hands" slots (default 1):
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Damage
!Damage
!Temperature Increase
!Temperature<br>Change
!Melee Temperature<br>Change
|-
|-
|1
|1
|{{Damage|1d4}}+Bonus
|{{Heart}}{{dice tooltip|1d4+1}}
|{{T|335}}
|{{T|335}}
|{{dice tooltip|2d8}}°
|-
|-
|2
|2
|{{Damage|2d4}}+Bonus
|{{Heart}}{{dice tooltip|2d4+1}}
|{{T|360}}
|{{T|360}}
|{{dice tooltip|4d8}}°
|-
|-
|3
|3
|{{Damage|3d4}}+Bonus
|{{Heart}}{{dice tooltip|3d4+1}}
|{{T|385}}
|{{T|385}}
|{{dice tooltip|6d8}}°
|-
|-
|4
|4
|{{Damage|4d4}}+Bonus
|{{Heart}}{{dice tooltip|4d4+1}}
|{{T|410}}
|{{T|410}}
|{{dice tooltip|8d8}}°
|-
|-
|5
|5
|{{Damage|5d4}}+Bonus
|{{Heart}}{{dice tooltip|5d4+1}}
|{{T|435}}
|{{T|435}}
|{{dice tooltip|10d8}}°
|-
|-
|6
|6
|{{Damage|6d4}}+Bonus
|{{Heart}}{{dice tooltip|6d4+1}}
|{{T|460}}
|{{T|460}}
|{{dice tooltip|12d8}}°
|-
|-
|7
|7
|{{Damage|7d4}}+Bonus
|{{Heart}}{{dice tooltip|7d4+1}}
|{{T|485}}
|{{T|485}}
|{{dice tooltip|14d8}}°
|-
|-
|8
|8
|{{Damage|8d4}}+Bonus
|{{Heart}}{{dice tooltip|8d4+1}}
|{{T|510}}
|{{T|510}}
|{{dice tooltip|16d8}}°
|-
|-
|9
|9
|{{Damage|9d4}}+Bonus
|{{Heart}}{{dice tooltip|9d4+1}}
|{{T|535}}
|{{T|535}}
|{{dice tooltip|18d8}}°
|-
|-
|10
|10
|{{Damage|10d4}}+Bonus
|{{Heart}}{{dice tooltip|10d4+1}}
|{{T|560}}
|{{T|560}}
|{{dice tooltip|20d8}}°
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Damage
!Temperature<br>Change
!Melee Temperature<br>Change
|-
|11
|{{Heart}}{{dice tooltip|11d4+1}}
|{{T|585}}
|{{dice tooltip|22d8}}°
|-
|12
|{{Heart}}{{dice tooltip|12d4+1}}
|{{T|610}}
|{{dice tooltip|24d8}}°
|-
|13
|{{Heart}}{{dice tooltip|13d4+1}}
|{{T|635}}
|{{dice tooltip|26d8}}°
|-
|14
|{{Heart}}{{dice tooltip|14d4+1}}
|{{T|660}}
|{{dice tooltip|28d8}}°
|-
|15
|{{Heart}}{{dice tooltip|15d4+1}}
|{{T|685}}
|{{dice tooltip|30d8}}°
|-
|16
|{{Heart}}{{dice tooltip|16d4+1}}
|{{T|710}}
|{{dice tooltip|32d8}}°
|-
|17
|{{Heart}}{{dice tooltip|17d4+1}}
|{{T|735}}
|{{dice tooltip|34d8}}°
|-
|18
|{{Heart}}{{dice tooltip|18d4+1}}
|{{T|760}}
|{{dice tooltip|36d8}}°
|-
|19
|{{Heart}}{{dice tooltip|19d4+1}}
|{{T|785}}
|{{dice tooltip|38d8}}°
|-
|20
|{{Heart}}{{dice tooltip|20d4+1}}
|{{T|810}}
|{{dice tooltip|40d8}}°
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Damage
!Temperature<br>Change
!Melee Temperature<br>Change
|-
|21
|{{Heart}}{{dice tooltip|21d4+1}}
|{{T|835}}
|{{dice tooltip|42d8}}°
|-
|22
|{{Heart}}{{dice tooltip|22d4+1}}
|{{T|860}}
|{{dice tooltip|44d8}}°
|-
|23
|{{Heart}}{{dice tooltip|23d4+1}}
|{{T|885}}
|{{dice tooltip|46d8}}°
|-
|24
|{{Heart}}{{dice tooltip|24d4+1}}
|{{T|910}}
|{{dice tooltip|48d8}}°
|-
|25
|{{Heart}}{{dice tooltip|25d4+1}}
|{{T|935}}
|{{dice tooltip|50d8}}°
|-
|26
|{{Heart}}{{dice tooltip|26d4+1}}
|{{T|960}}
|{{dice tooltip|52d8}}°
|-
|27
|{{Heart}}{{dice tooltip|27d4+1}}
|{{T|985}}
|{{dice tooltip|54d8}}°
|-
|28
|{{Heart}}{{dice tooltip|28d4+1}}
|{{T|1010}}
|{{dice tooltip|56d8}}°
|-
|29
|{{Heart}}{{dice tooltip|29d4+1}}
|{{T|1035}}
|{{dice tooltip|58d8}}°
|-
|30
|{{Heart}}{{dice tooltip|30d4+1}}
|{{T|1060}}
|{{dice tooltip|60d8}}°
|}
</div>
<div style="margin-right: 2.5em;">
== Ability Cooldown ==
{{willpower cooldown table | 10 }}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Deals fairly high area damage
* Deals fairly high area damage
* Very low cooldown
* Very low cooldown
* Can set enemies on fire, causing them to take more damage
* Can set enemies on fire, causing them to take more damage
* Can be used over water to create clouds of [[Scalding steam|Scalding Steam]] which will linger and damage creatures which enter them.
* Can be used over water to create clouds of {{favilink|Scalding Steam}}, which will linger and damage creatures which enter them
* Like all heat inducing abilities, can evaporate harmful liquids like {{favilink|acid}} or {{favilink|black ooze}} to avoid stepping on them.
* Like all heat inducing abilities, can evaporate harmful liquids like {{favilink|acid}} or {{favilink|black ooze}} to avoid stepping on them


=== Disadvantages ===
=== Disadvantages ===
* High cost at character generation
* High cost at character generation
* Turns creatures to ash on death.
* Turns creatures to {{favilink|ashes}} on death
** Defeated creatures will not drop a corpse, so they cannot be [[Butchery|butchered]].
** Defeated creatures will not drop a corpse, so they cannot be [[Butchery|butchered]]
** Defeated creatures will still drop items on death.
** Defeated creatures will still drop items on death
* Can destroy valuable items on the ground
* Can destroy valuable items on the ground
* Prevents the player from taking the [[Freezing Hands]] or [[Burrowing Claws]] mutations
* Prevents the player from taking the {{favilink|Freezing Ray}} mutation
* Prevents the player from wearing gloves, and gives no [[AV]] or [[DV]] to compensate
 
==Creatures with Flaming Ray==
{{Creatures with the mutation|Flaming Ray}}


==References==
==References==
<references/>
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

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