Force Bubble: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = ForceBubble
| id = ForceBubble
| code = di
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You generate a force field around your person.
| desc = You generate a force field around your person.


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This mutation grants the "Force Bubble" activated ability, which when used, will create a forcefield in every tile adjacent to the player, forming a contiguous "bubble". These forcefields will move with the player as they move, with the player always remaining at the center.
This mutation grants the "Force Bubble" activated ability, which when used, will create a forcefield in every tile adjacent to the player, forming a contiguous "bubble". These forcefields will move with the player as they move, with the player always remaining at the center.


The forcefields created by Force Bubble are solid obstacles with 100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.
The forcefields created by Force Bubble are solid obstacles with {{heart}}100 [[Hitpoints|HP]], {{AV}}100 [[AV]], and {{DV}}-10 [[DV]]. While this means they are not indestructible, they are incredibly difficult to penetrate with conventional weaponry. Other creatures are unable to pass through the forcefields, unless they are [[phased]] or have an implanted {{favilink|force modulator}}. Additionally, enemies are unable to fire missile weapons and ranged mutations through the forcefields, while the player is able to.


If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, such as walls or items on the ground.
If the player moves one of their forcefields into the same tile as a creature, that creature will be pushed in the direction of the player's motion. Creatures who are standing immediately adjacent to the player when Force Bubble is used will also be pushed away. This effect does not apply to non-creature objects, items on the ground or most walls.


The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}}
The forcefields will persist for a mutation level based number of rounds before disappearing. If the forcefields are affected by [[normality]] or are crossed by a creature wearing an {{favilink|ontological anchor}}, they will instantly collapse and disappear, releasing an electrical discharge into a random adjacent tile that deals {{Heart}}{{dice tooltip|1d6}} damage.{{Code Reference|class=Forcefield}}
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|}
|}
== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{|class="wikitable"
{|class="wikitable"
! Mutation Level
! Mutation Level
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| 39 rounds
| 39 rounds
|}
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Duration
|-
| 11
| 42 rounds
|-
| 12
| 45 rounds
|-
| 13
| 48 rounds
|-
| 14
| 51 rounds
|-
| 15
| 54 rounds
|-
| 16
| 57 rounds
|-
| 17
| 60 rounds
|-
| 18
| 63 rounds
|-
| 19
| 66 rounds
|-
| 20
| 69 rounds
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Duration
|-
| 21
| 72 rounds
|-
| 22
| 75 rounds
|-
| 23
| 78 rounds
|-
| 24
| 81 rounds
|-
| 25
| 84 rounds
|-
| 26
| 87 rounds
|-
| 27
| 90 rounds
|-
| 28
| 93 rounds
|-
| 29
| 96 rounds
|-
| 30
| 99 rounds
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 100 }}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Can be used to protect oneself from enemy attacks
* Can be used to protect oneself from enemy attacks
* Forcefields are mobile, unlike the ones created by [[Force Wall]]
* Forcefields are mobile, unlike the ones created by {{favilink|Force Wall}}
* Can be used to push enemies out of the way or push them into hazards
* Can be used to push enemies out of the way or push them into hazards
* Can activate [[recoiler]]s while bubbled, even with enemies nearby
* The player can shoot through the forcefield while enemies can't, allowing the player to fire on enemies without fear of retaliation
* The player can shoot through the forcefield while enemies can't, allowing the player to fire on enemies without fear of retaliation
=== Disadvantages ===
=== Disadvantages ===
* High cost at character creation
* High cost at character creation
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* Short duration  
* Short duration  
* Forcefields are weak to normality
* Forcefields are weak to normality
==Creatures with Force Bubble==
{{Creatures with the mutation|Force Bubble}}
== References ==
== References ==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

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