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imported>Trashmonks |
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| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| id = ForceBarrier | | id = ForceBarrier | ||
| tier = 6 | | tier = 6 | ||
Line 16: | Line 15: | ||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | | dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | ||
| acid = 100 | |||
| electric = 50 | | electric = 50 | ||
| cold = | | cold = 100 | ||
| heat = 100 | |||
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | | desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | ||
| categories = | | categories = Force Fields | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{stub}} | ||
[[ | A {{name}} is a rare type of wall created by a {{favilink|force projector}}. They are similar to {{favilink|forcefield|plural}}, differing in that they block all projectiles and can allow certain creatures through. | ||
A set of {{name|plural}} prevent the player from accessing the main atrium of {{favilink|grit gate}} until they have completed the [[More Than a Willing Spirit]] quest, after which point the player will be able to walk through them. | |||
{{Walls Navbox|category=force}} |