Force barrier: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
Line 7: Line 7:
| av = 100
| av = 100
| dv = -10
| dv = -10
| ma = 0
| id = ForceBarrier
| id = ForceBarrier
| tier = 6
| tier = 6
Line 16: Line 15:
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
| acid = 100
| electric = 50
| electric = 50
| cold = 50
| cold = 100
| heat = 100
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| categories = Walls
| categories = Force Fields
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{stub}}


[[Category:Walls]]
A {{name}} is a rare type of wall created by a {{favilink|force projector}}. They are similar to {{favilink|forcefield|plural}}, differing in that they block all projectiles and can allow certain creatures through.
 
A set of {{name|plural}} prevent the player from accessing the main atrium of {{favilink|grit gate}} until they have completed the [[More Than a Willing Spirit]] quest, after which point the player will be able to walk through them.
 
{{Walls Navbox|category=force}}
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