Force bracelet: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| tilecolors = Cc
| tilecolors = Cc
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| dynamictable = {{Dynamic object|Items|Force Bracelet}}
| dynamictable = {{Dynamic object|Items|Force Bracelet}}
| unidentifiedimage = force bracelet unidentified.png
| unidentifiedimage = force bracelet unidentified.png
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| desc = A wrist-mounted force-field emitter.
| desc = A wrist-mounted force-field emitter.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
[[File:Consul with Activated Force Bracelet.png|left|frame|A [[True Kin]] Consul wearing an activated force bracelet.]]
[[File:Consul with Activated Force Bracelet.png|left|frame|A [[True Kin]] Consul wearing an activated force bracelet.]]
A {{Name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates a 3x3 ring of {{Favilink|Forcefield}} around the creature wearing the {{name}}. While activated, the {{name}} drains 500 charge per turn from the energy cell installed in it, which will quickly drain most [[:Category:Energy Cells|energy cells]].
A {{Name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates a 3x3 ring of {{Favilink|Forcefield}} around the creature wearing the {{name}}.{{Code Reference|class=ForceEmitter}} While activated, the {{name}} drains 500 charge per turn from the energy cell installed in it, which will quickly drain most [[:Category:Energy Cells|energy cells]].


Upon activation, the game displays the following message:
Upon activation, the game displays the following message:
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{{Qud quote|&yA &Bforce bubble &ypops into being around you!|noindent=true}}
{{Qud quote|&yA &Bforce bubble &ypops into being around you!|noindent=true}}


The generated force bubble moves in tandem with the wearer. Similarly to the [[Force Bubble]] [[mutations|mutation]], the wearer can fire missile weapons or other projectiles (such as [[Light Manipulation|Lase]] beams) outward through their own force bubble. The bubble disappears when the creature or player wearing the {{name}} chooses to deactivate the bracelet or the [[:Category:Energy Cells|energy cell]] powering the bracelet runs out of charge. The bubble can also be damaged by direct attacks or other forms of damage, such as [[gases]]. This can cause one or more segments of the generated force bubble to be destroyed. Deactivating and re-activating the {{name}} will restore the entire forcefield to full strength.
The generated force bubble moves in tandem with the wearer. Similarly to the {{favilink|Force Bubble}} mutation, the wearer can fire missile weapons or other projectiles (such as {{favilink|Light Manipulation|Lase}} beams) outward through their own force bubble. The bubble disappears when the creature or player wearing the {{name}} chooses to deactivate the bracelet or the energy cell powering the bracelet runs out of charge. The bubble can also be damaged by direct attacks or other forms of damage, such as [[gases]]. This can cause one or more segments of the generated force bubble to be destroyed. Deactivating and re-activating the {{name}} will restore the entire forcefield to full strength.


When the {{name}} is deactivated or loses power, the game displays the following message:
When the {{name}} is deactivated or loses power, the game displays the following message:
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Creatures and objects that can be pushed will be pushed unless there is no more room to push them, typically when they become pinned against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking the wearer at melee range.
Creatures and objects that can be pushed will be pushed unless there is no more room to push them, typically when they become pinned against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking the wearer at melee range.
== Overloading ==
When [[overloaded]], {{name|plural}} gain increased pushing ability: the maximum weight they can push increases from 7500lbs to 8500lbs, and their maximum pushing difference increases from 4 tiles to 6 tiles. Overloading also provides a +2 bonus to initially overpower [[normality]], although the generated force field will be eroded as usual after activation.


==Obtaining==
==Obtaining==
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* Found in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures
* Found in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures
* Obtained as a guaranteed part of the starting equipment for [[True Kin]] [[Consul|consuls]].
* Obtained as a guaranteed part of the starting equipment for [[True Kin]] [[Consul|consuls]].
* Traded in exchange for [[Kindrish]] at [[Bey Lah]].
* Traded in exchange for {{favilink|Kindrish}} at {{favilink|Bey Lah}}.


== Tips ==
== Tips ==
{{opinion}}
{{opinion}}
* If you have a {{favilink|biodynamic power plant}} or [[Electrical Generation]], modding a {{name}} to be [[jacked]] can be an effective way to keep it permanently powered.
* If you have a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, modding a {{name}} to be [[jacked]] can be an effective way to keep it permanently powered.
* When combined with a recoiler, can be a fantastic escape mechanism, even if you only have enough cell energy to power the forcefield for a turn or two.
* When combined with a recoiler, can be a fantastic escape mechanism, even if you only have enough cell energy to power the forcefield for a turn or two.


{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}
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