Force modulator: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 3 users not shown)
Line 10: Line 10:
| complexity = 3
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCyberneticsEquipment_1point
| dynamictable = {{Dynamic object|Items|ForceModulator}}
| unidentifiedimage = force modulator unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.


Line 20: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
Allows walking through {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, and {{favilink|stasis field|plural}}.  The latter will also not immobilize the implantee if generated on top of them.
{{stub}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
19,173

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