Freezing: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Lemonlich
(Created page with "{{Mod |title = |type =Weapon |id = |rarity = |tinkerable =yes |tinkertier =2 |value =1.2 |desc = }}")
 
No edit summary
Line 1: Line 1:
{{Mod
{{Mod
|title      =
|title      ={{qud text|&Cfreezing|notxml}}
|type      =Weapon
|type      =Weapon
|id        =
|id        =ModFreezing
|rarity    =
|rarity    =U
|mintier    =1
|tinkerable =yes
|tinkerable =yes
|tinkertier =2
|tinkertier =2
|value      =1.2
|value      =1.2
|desc      =
|desc      =&CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
|notxml=yes
}}
}}
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4.
Adding this to a weapon causes it to become [[EMP]] Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.

Revision as of 21:28, 31 August 2019

freezing
Category

Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.2

ID

ModFreezing

Freezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.

freezing is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's temperature will also decrease by (Tier)d4.

Adding this to a weapon causes it to become EMP Sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.