Fungicide: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 7 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|fungicide}}
| title = {{Qud text|fungicide}}
| image = none
| image = fungicide.png
| weight = 1
| gif = fungicide animated.gif
| inhaled = no
| seeping = yes
| id = FungicideGas
| id = FungicideGas
| colorstr = &amp;M^m
| colorstr = &amp;M^m
| tilecolors = M
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
Line 12: Line 14:
| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{tocright}}{{name|capitalize}} is a type of [[gas]] that is damaging to fungus and to objects composed of live fungal matter. {{name}} can seep through walls and other occluding objects.


== Sources ==
Common sources of {{name}}, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}}
{| class="wikitable"
! Source
! Gas Level
! Gas Density
! Reference
|-
| {{favilink|fungicide pump}}
| 1
|{{dice tooltip|4d10}} in each cell that a pump projectile passes through<br>{{dice tooltip|8d10}} in each cell where a projectile hits a solid target<br>5 projectiles fired per shot, gas emissions from each projectile stack
| {{Code Reference|class=GasOnEntering}}{{Code Reference|class=GasOnHit}}
|-
| {{favilink|billowing conch of the Aji}}
| 5
| 800 per turn, divided evenly into non-solid adjacent squares
| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}}
|-
| {{favilink|fungicide grenade|suffix:mk I}}
| 1
| 200
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
|-
| {{favilink|fungicide grenade|suffix:mk II}}
| 1
| 400
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
|-
| {{favilink|fungicide grenade|suffix:mk III}}
| 1
| 800
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
|-
| {{favilink|vents with mold particulate}}
| 1
| {{dice tooltip|1d60+40}}
| {{Code Reference|namespace=XRL.World.Parts|class=WalltrapGas}}
|}
== Damage ==
The damage done by fungicide depends on the target.<ref name="GasDamaging"><code>XRL.World.Parts.GasDamaging</code></ref> For a more detailed breakdown of the types of targets listed here, refer to the Objects Affected section below.
* Fungicide deals damage to ''mutated fungus'' and those with [[fungal infections]] or [[Chimera|mutated fungal body parts]]. ''Mutated fungus'' more or less encompasses all fungus that are combat-capable and have faction associations, except broodpuffs.
* Fungicide deals significantly increased damage to all other fungus, generally meaning any sessile fungus that are not capable of combat and do not have faction associations.
* Fungicide deals significantly increased damage to objects composed of live fungal matter.
* Fungicide deals '''''no''''' damage to anything else.
The following damage formulas are used to calculate defoliant and fungicide damage:<ref name="GasDamaging" />
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |
! Formula
! Notes
|-
! Mutated fungus
| {{simple formula | ( Density * GasLevel ) / 200 }}
| (rounded up)
|-
! Sessile fungus and fungal-matter
| {{simple formula | ( 0.75 * GasLevel + 0.25 ) * Density }}
| (rounded up)
|}
In theory, this means that a typical cloud of fungicide gas (~100 density) will deal approximately:
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.
The density of fungicide can get significantly higher than 100 if several sources of it are combined, such as multiple {{favilink|fungicide grenade|suffix:mk IIIs}} or successive shots from a {{favilink|fungicide pump}}. Because fungicide can seep through walls, however, it will not be contained by enclosed rooms or tight hallways - it will continue to spread and dissipate after it is released.
== Objects Affected ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
=== Mutated Fungi ===
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Normal Damage)</div>
{{#invoke:CargoQuery|main
|tables=Characters=C,GeneralData=GD,ExtraInfo=EI
|join on=C.ObjectID=GD.ObjectID, C.ObjectID=EI.ObjectID
|fields={{Favilink format args}}
|where=EI.Info LIKE "%normal damage by fungicide,,,%"
|template=favilink format
|format=ul}}
</div>
<div style="margin-right: 2.5em;">
=== Sessile Fungi ===
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Significant Damage)</div>
{{#invoke:CargoQuery|main
|tables=Characters=C,GeneralData=GD,ExtraInfo=EI
|join on=C.ObjectID=GD.ObjectID, C.ObjectID=EI.ObjectID
|fields={{Favilink format args}}
|where=EI.Info LIKE "%significant damage by fungicide,,,%"
|template=favilink format
|format=ul}}
</div>
<div style="margin-right: 2.5em;">
=== Objects Composed of Live Fungal Matter ===
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Significant Damage)</div><!--
Items:
-->{{#invoke:CargoQuery|main
|tables=ItemsTable=IT,GeneralData=GD,ExtraInfo=EI
|join on=IT.ObjectID=GD.ObjectID, IT.ObjectID=EI.ObjectID
|fields={{Favilink format args}}
|where=EI.Info LIKE "%significant damage by fungicide,,,%"
|template=favilink format
|format=ul}}<!--
Food:
-->{{#invoke:CargoQuery|main
|tables=Food=F,GeneralData=GD,ExtraInfo=EI
|join on=F._pageName=GD._pageName, F._pageName=EI._pageName
|fields={{Favilink format args}}
|where=EI.Info LIKE "%significant damage by fungicide,,,%"
|template=favilink format
|format=ul}}
</div>
</div>
{{references|2.0.201.49}}
{{Gas Navbox}}
[[Category:Gases]]
[[Category:Gases]]
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