Fungicide: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 3 users not shown)
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| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| categories = Gases
| categories = Gases
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}}
| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}}
|-
|-
| {{favilink|fungicide grenade mk I}}
| {{favilink|fungicide grenade|suffix:mk I}}
| 1
| 1
| 200
| 200
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
|-
|-
| {{favilink|fungicide grenade mk II}}
| {{favilink|fungicide grenade|suffix:mk II}}
| 1
| 1
| 400
| 400
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
|-
|-
| {{favilink|fungicide grenade mk III}}
| {{favilink|fungicide grenade|suffix:mk III}}
| 1
| 1
| 800
| 800
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The damage done by fungicide depends on the target.<ref name="GasDamaging"><code>XRL.World.Parts.GasDamaging</code></ref> For a more detailed breakdown of the types of targets listed here, refer to the Objects Affected section below.
The damage done by fungicide depends on the target.<ref name="GasDamaging"><code>XRL.World.Parts.GasDamaging</code></ref> For a more detailed breakdown of the types of targets listed here, refer to the Objects Affected section below.


* Fungicide deals damage to ''mutated fungus'' and those with [[fungal infections]]. ''Mutated fungus'' more or less encompasses all fungus that are combat-capable and have faction associations, except broodpuffs.
* Fungicide deals damage to ''mutated fungus'' and those with [[fungal infections]] or [[Chimera|mutated fungal body parts]]. ''Mutated fungus'' more or less encompasses all fungus that are combat-capable and have faction associations, except broodpuffs.
* Fungicide deals significantly increased damage to all other fungus, generally meaning any sessile fungus that are not capable of combat and do not have faction associations.
* Fungicide deals significantly increased damage to all other fungus, generally meaning any sessile fungus that are not capable of combat and do not have faction associations.
* Fungicide deals significantly increased damage to objects composed of live fungal matter.
* Fungicide deals significantly increased damage to objects composed of live fungal matter.
* Fungicide deals '''''no''''' damage to anything else.
* Fungicide deals '''''no''''' damage to anything else.


The following damage formulas are used to calculate defoliant damage:<ref name="GasDamaging" />
The following damage formulas are used to calculate defoliant and fungicide damage:<ref name="GasDamaging" />
{| class="wikitable"
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |  
| style="border-top:1px solid transparent;border-left:1px solid transparent" |  
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|}
|}


In theory, this means that a typical cloud of defoliant gas (~100 density) will deal approximately:
In theory, this means that a typical cloud of fungicide gas (~100 density) will deal approximately:
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
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In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.


The density of fungicide can get significantly higher than 100 if several sources of it are combined, such as multiple {{favilink|fungicide grenade mk III|plural}} or successive shots from a {{favilink|fungicide pump}}. Because fungicide can seep through walls, however, it will not be contained by enclosed rooms or tight hallways - it will continue to spread and dissipate after it is released.
The density of fungicide can get significantly higher than 100 if several sources of it are combined, such as multiple {{favilink|fungicide grenade|suffix:mk IIIs}} or successive shots from a {{favilink|fungicide pump}}. Because fungicide can seep through walls, however, it will not be contained by enclosed rooms or tight hallways - it will continue to spread and dissipate after it is released.


== Objects Affected ==
== Objects Affected ==
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=== Objects Composed of Live Fungal Matter ===
=== Objects Composed of Live Fungal Matter ===
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Significant Damage)</div>
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Significant Damage)</div><!--
{{#invoke:CargoQuery|main
 
Items:
 
-->{{#invoke:CargoQuery|main
|tables=ItemsTable=IT,GeneralData=GD,ExtraInfo=EI
|tables=ItemsTable=IT,GeneralData=GD,ExtraInfo=EI
|join on=IT.ObjectID=GD.ObjectID, IT.ObjectID=EI.ObjectID
|join on=IT.ObjectID=GD.ObjectID, IT.ObjectID=EI.ObjectID
|fields={{Favilink format args}}
|where=EI.Info LIKE "%significant damage by fungicide,,,%"
|template=favilink format
|format=ul}}<!--
Food:
-->{{#invoke:CargoQuery|main
|tables=Food=F,GeneralData=GD,ExtraInfo=EI
|join on=F._pageName=GD._pageName, F._pageName=EI._pageName
|fields={{Favilink format args}}
|fields={{Favilink format args}}
|where=EI.Info LIKE "%significant damage by fungicide,,,%"
|where=EI.Info LIKE "%significant damage by fungicide,,,%"
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