Fungicide: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (Added link related to last edit. In last edit: add mention that mutated fungal body parts can make characters vulnerable to fungicide)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| categories = Gases
| categories = Gases
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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* Fungicide deals '''''no''''' damage to anything else.
* Fungicide deals '''''no''''' damage to anything else.


The following damage formulas are used to calculate defoliant damage:<ref name="GasDamaging" />
The following damage formulas are used to calculate defoliant and fungicide damage:<ref name="GasDamaging" />
{| class="wikitable"
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |  
| style="border-top:1px solid transparent;border-left:1px solid transparent" |  
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|}
|}


In theory, this means that a typical cloud of defoliant gas (~100 density) will deal approximately:
In theory, this means that a typical cloud of fungicide gas (~100 density) will deal approximately:
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
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